Ballin Tycoon
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PLAYER INFORMATION

Random Item Odds & Probabilistic Content

Last updated: 2026-09-27

This page is Ballin Tycoon's published odds disclosure under Apple App Store Review Guideline 3.1.1 and Google Play's policy on randomized virtual items. It lists the odds of every randomized item you can pay for, directly or indirectly, and of the main random rewards you earn by playing; smaller free features are summarized near the end. The main odds are also shown inside the game; see Where to see odds in the game.

What counts as a random item

Everything on this page is decided by a random roll. This is how each kind is paid for:

Every other store item, including gem, ball and coin packs, perks and the Emberflight Cape, has fixed contents.

All figures are base odds: what an account with no upgrades, pets or other boosts gets under the game's standard settings. Upgrades, pets, pet cards, pet items, artifacts, research and skins can change some of them, and where they do, the in-game odds screens show your own live numbers. Percentages are rounded, so a row or table can add up to slightly more or less than 100%.

Claw machine (pet pulls)

Each world has its own claw machine holding eight pets, and one pull always gives exactly one pet. A pull costs 200 gems on World 1, 300 on World 2, 400 on World 3, 500 on World 4 and 600 on World 5. On the World 2 to World 5 machines your first 50 paid pulls are 25% off (225, 300, 375 and 450 gems).

RarityWorld 1World 2World 3World 4World 5
Common
25.00% each
49.99% in total
Lucky Rabbit
Piggy Banker
Snow Hare
Diving Puffin
Dew Snail
Lucky Ladybug
Pearl Oyster
Pistol Shrimp
Fire Salamander
Ember Eel
25.04% each, 50.07% in total
Uncommon
15.00% each
29.99% in total
Silver Magpie
Bandit Raccoon
Forge Bear
Bouncy Frog
Flower Fairy
Rain Beetle
Giant Isopod
Chambered Nautilus
Magma Slug
Pyre Moth
15.02% each, 30.04% in total
Rare
15.00%
Sticker FoxGlacier GolemSun HummingbirdSailfishBasalt Armadillo
15.02%
Epic
4.16% (1 in 24)
Crystal CatCrystal CatOwl SageOwl SageVent Crab
4.02% (1 in 25)
Legendary
0.76% (1 in 132)
Charm OctopusAvalanche YetiMeadow MoleManta RayWildfire Drake
0.75% (1 in 133)
Mythic
0.10% (1 in 1,000)
Dragon HatchlingAurora WyrmSolstice FawnBaby SharkPhoenix Chick
0.10% (1 in 999)

Worlds 1 to 4 share the chances in the first column; World 5's differ slightly and are shown in its own column.

Shiny pets and pet natures

Every pet you get, from any source (claw pulls, chests, the store, events and so on), has a 1 in 1,000 (0.10%) chance to be shiny, a cosmetic variant. Shiny chance boosts from pets, artifacts and other rewards multiply that base chance.

Regular and limited pets are also born with one of 13 natures, each equally likely (7.69%). One nature, Steady, is neutral. Each of the other twelve raises one job (mining on expeditions, forge speed at the Ball Factory, hoard chest speed or gate damage) by 15% and lowers a different one by 10%. Natures never affect the board. Elusive pets have no nature.

Limited Pet Sale

The store's weekly FIRE SALE offers one limited pet at a time (Coin Corgi, Token Turtle or Carnival Phoenix, in rotation), and each can be bought once per account. You always get the pet shown. Its shiny chance (0.10%) and its nature (one of 13, 7.69% each) are rolled when it is delivered, exactly as described above.

Ballin Bundle

The Ballin Bundle's contents are fixed: gems, balls, 10 hoard chest keys, permanent boosts and the Ballin Badger pet (which rolls the usual 0.10% shiny chance when delivered). Two parts involve chance:

FindChance
Gems (25 at level 1, rising to 125 at level 100)30.00%
Balls (50 at level 1, rising to 150 at level 100)29.00%
30 Min Time Candy14.00%
Blue Sticker Pack8.91%
1 HR Time Candy8.00%
Magenta Sticker Pack4.95%
4 HR Time Candy4.00%
Hoard chest key1.00%
Rainbow Sticker Pack0.14%

A pack find is a Rainbow Sticker Pack instead 1 time in 100, which is why Blue and Magenta sit just under 9% and 5%.

Sticker packs

There are six pack tiers: Green, Yellow, Pink, Blue, Magenta and Rainbow. Every pack holds 3 stickers, each rolled on its own from the pack's row below. Within a star rarity, every sticker in the current season's albums is equally likely. 4★ and 5★ stickers can come up Gold, and a Gold result is Rainbow instead 1 time in 100. Packs open automatically as soon as you receive them.

Pack1★2★3★4★4★ Gold5★5★ GoldPack has a Gold or Rainbow
Green58.53%30.26%10.09%0.893%0.0322%0.194%0.0075%0.12%
Yellow54.08%30.33%14.15%1.095%0.0398%0.294%0.0115%0.15%
Pink52.79%35.44%10.12%1.097%0.0398%0.495%0.0190%0.52%
Blue45.63%35.64%16.29%1.344%0.0488%1.000%0.0389%3.61%
Magenta51.42%28.57%17.34%1.908%0.0692%0.672%0.0262%3.88%
Rainbow————75.00%—25.00%100%

Board bins

Balls you launch on the board land in one of seven bins: Grey, Bronze, Silver, Gold, Emerald, Ruby and Diamond. A landing in a Grey, Bronze, Silver or Gold bin can open a portal instead of paying: the ball is dropped again from a higher portal, which is how balls reach the richer bins. Emerald, Ruby and Diamond never open a portal.

Where a ball finishes

BoardGreyBronzeSilverGoldEmeraldRubyDiamond
World 156.07%34.00%7.94%1.55%0.371%0.065%0.0014%
1 in 69,254
World 2, wall standing37.76%43.08%19.17%0%0%0%0%
World 2, during a breach33.71%31.87%19.49%5.17%6.19%3.58%0.0023%
1 in 43,355
World 3, ball with no pollen30.00%40.00%30.00%0%0%0%0%
World 4, launched ball40.00%40.00%20.00%0%0%0%0%
World 4, whirlpool ball10.25%22.30%40.23%23.53%2.51%1.17%0.0030%
1 in 33,584
World 4, dive board36.95%40.17%20.93%1.70%0.220%0.032%0.0007%
1 in 142,055
World 5, 0% pressure100%0%0%0%0%0%0%
World 5, 100% pressure and 100 heat0%0%56.86%25.87%15.28%1.96%0.033%
1 in 3,044

What each bin pays

Each landing pays exactly one reward from its bin's row. Gold ball and gem amounts are fixed (shown as ×N); coin amounts grow with your progress.

BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey25.00%33.30% ×2—41.70%——
Bronze30.00%32.10% ×5—37.90%——
Silver30.26%13.44% ×10—56.31%——
Gold32.17%11.27% ×2010.34% ×246.02%0.162%0.032%
Emerald—23.24% ×3012.85% ×463.51%0.335%0.067%
Ruby—16.67% ×5013.90% ×668.68%0.620%0.124%
DiamondStarts Jackpot Frenzy instead of paying from a row.

Red Dice only drop once you have broken gate 2, and Blue Dice once they are researched in the Research Hall. Until then, and after you have used a colour's Bonus Map runs for the day, that colour's share is spread over the bin's other rewards, which moves each of them by less than 0.1 percentage points.

World 2 to World 5 bin rewards
BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey20.00%35.52% ×2—44.48%——
Bronze22.50%35.54% ×5—41.96%——
Silver25.00%14.45% ×10—60.55%——
Gold27.50%12.05% ×205.00% ×155.24%0.173%0.035%
Emerald—23.24% ×3020.00% ×456.36%0.335%0.067%
Ruby—16.67% ×5020.00% ×662.58%0.620%0.124%
BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey—44.40% ×2—55.60%——
Bronze—45.86% ×5—54.14%——
Silver—19.26% ×10—80.74%——
Gold—16.62% ×2014.00% ×369.10%0.238%0.048%
Emerald—23.24% ×3016.00% ×660.36%0.335%0.067%
Ruby—16.67% ×5018.00% ×964.58%0.620%0.124%
BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey—44.40% ×2—55.60%——
Bronze—45.86% ×5—54.14%——
Silver—19.26% ×10—80.74%——
Gold—16.62% ×208.00% ×175.10%0.238%0.048%
Emerald—23.24% ×3010.00% ×266.36%0.335%0.067%
Ruby—16.67% ×5012.00% ×370.58%0.620%0.124%

World 4 dive board bins pay balls only: Grey 0, Bronze 1, Silver 2, Gold 3, Emerald 5, Ruby 8 and Diamond 100 balls (a dive board Diamond does not start Jackpot Frenzy).

BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey5.00%42.18% ×2—52.82%——
Bronze4.00%44.02% ×5—51.98%——
Silver3.00%18.69% ×10—78.31%——
Gold2.01%16.28% ×2011.56% ×169.87%0.233%0.047%
Emerald—23.24% ×3012.00% ×364.36%0.335%0.067%
Ruby—16.67% ×5015.00% ×567.58%0.620%0.124%
BinPortalGold ballsGemsCoinsRed DiceBlue Dice
Grey25.00%33.30% ×2—41.70%——
Bronze23.40%35.13% ×5—41.47%——
Silver18.76%15.65% ×10—65.59%——
Gold16.08%13.95% ×209.90% ×159.83%0.200%0.040%
Emerald—23.24% ×3012.00% ×364.36%0.335%0.067%
Ruby—16.67% ×5015.00% ×567.58%0.620%0.124%

On every world a surface Diamond landing starts Jackpot Frenzy. World 5 portal chances climb steadily between the 0-heat and 100-heat figures.

Extra drops on each landing

The final landing of every ball (not a portal hop) also rolls these, separately from the bin's reward. They are the same on every world.

BinSticker packRainbow Sticker PackTime candy
SilverGreen: 0.098% (1 in 1,024)1 in 102,40030 Min: 0.025% (1 in 4,000)
GoldYellow: 0.195% (1 in 512)1 in 51,2001 HR: 0.033% (1 in 3,000)
EmeraldPink: 0.391% (1 in 256)1 in 25,6002 HR: 0.050% (1 in 2,000)
RubyBlue: 1.563% (1 in 64)1 in 6,4004 HR: 0.100% (1 in 1,000)

Bonus Wheel

Every 200 portals on a world's board earn a free spin of that world's Bonus Wheel (it unlocks when you break gate 2). Spins cannot be bought. The chances are the same on every world; the prizes grow on later worlds.

SliceChanceWorld 1World 2World 3World 4World 5
Coins34%Coins based on your progress, more on each later world
Gold balls27%200300400500600
Balls17%3040506080
Gems14%1520253040
Sticker pack7%YellowYellowPinkPinkBlue
Jackpot1%Starts Jackpot Frenzy

The Void Warden pet and Jackpot Charm pet items make the Jackpot slice more likely, and some pets can double a prize or give a free extra spin.

Jackpot Frenzy

A ball landing in a surface Diamond bin, or the Bonus Wheel's Jackpot slice, starts Jackpot Frenzy. You start with a pot of 1,000 gold balls, 125 gems, 125 balls and some coins (each world after World 1 adds another 25% of these amounts) and play in rounds. Each round you choose a tilt (no tilt gives you 50 balls, left or right gives 40), and each ball lands in one of five buckets:

TiltBalls +3Coins +1,000Multiplier +0.10×Gold balls +20Gems +3
Left35%32%8%15%10%
None12%25%30%22%11%
Right10%15%8%32%35%

Each multiplier hit has a 5% chance to add +0.20× instead. Coin landings pay more on later worlds. After each round you can cash out (your pot times your multiplier) or spin the Fortune Wheel, which has 100 slices:

RoundCONTINUEPETEND
169%1%30%
266%2%32%
363%3%34%
557%5%38%
1042%10%48%
1527%15%58%
2012%20%68%

CONTINUE falls 3 points each round (never below 2%), PET rises 1 point each round (up to 29%), and END takes the rest. CONTINUE adds 0.5× to your multiplier and plays another round. PET gives you the Void Warden pet and plays another round. END loses the multiplier: you collect your pot at ×1. While a Void Warden is active, 2 END slices become CONTINUE.

The Arcade and MEGA WIN

The Arcade is a pinball machine played with coins: each launch costs 1,000 coins times your stake (×1 up to ×200, unlocked as you progress). Each ball lands in one of five bins:

BinChance
Left ×10 candy26.06%
Inner left ×20 candy22.85%
Centre ★1.77%
Inner right ×20 candy22.85%
Right ×10 candy26.48%

A ★ opens the Shadow Door 65% of the time (1.15% per ball, about 1 in 87), paying a Candy Card: Candy tier 75%, Gold tier 18.75% or Cosmic tier 6.25% (1,000, 2,000 or 4,000 candy times your stake). The other 35% of ★ results (0.62% per ball, about 1 in 161) are a MEGA WIN: a mega ball drops into one prize bin. To keep specials from overlapping, a ★ that would come within 30 seconds of the last one is rolled as a normal bin instead.

StakePet item40 balls20 gems100 gems200 ballsPet item is Standard / Legendary / Mythic
×11.31%54.83%27.41%5.48%10.97%100% / 0% / 0%
×21.94%54.48%27.24%5.45%10.90%100% / 0% / 0%
×32.43%54.21%27.10%5.42%10.84%100% / 0% / 0%
×53.23%53.76%26.88%5.38%10.75%100% / 0% / 0%
×104.74%52.92%26.46%5.29%10.58%98.30% / 1.70% / 0%
×257.83%51.21%25.60%5.12%10.24%95.76% / 4.24% / 0%
×5011.37%49.24%24.62%4.92%9.85%91.51% / 8.49% / 0%
×10016.36%46.47%23.23%4.65%9.29%82.50% / 16.87% / 0.63%
×20023.24%42.64%21.32%4.26%8.53%65.22% / 33.53% / 1.25%

Hoard chests

The hoard gives you one chest at a time. A chest opens over time, or at once with a chest key. Chests themselves are never sold. The type of each new chest, and what it holds:

ChestChanceAlways paysExtra chances
COMMON CHEST64%25 balls, 25 gems, 8 shards1 artifact roll
RARE CHEST20%75 balls, 100 gems, 30 shards2 artifact rolls
LEGENDARY CHEST10%150 balls, 200 gems, 55 shards, 1 skill point3 artifact rolls; Rampart Ram (Epic pet) 2%
MYTHIC CHEST5%250 balls, 500 gems, 140 shards, 2 skill points4 artifact rolls; Vault Pangolin (Legendary pet) 2%; whetstone 1%
CHAMPION CHEST1%500 balls, 1,000 gems, 400 shards, 6 skill points5 artifact rolls; Warlord Hyena (Mythic pet) 2%; whetstone 2%; pet slot token 25% (while you have slots left to unlock)

Skins

Skins are never sold. Each source below rolls once each time it happens and can only give you a skin you do not own yet.

SkinRolled onChance
Candy Craftereach sticker pack you open, other than a Rainbow pack1 in 5,000
Starlight Voyagereach Rainbow Sticker Pack you open1 in 1,000
Raid Championeach boss raid chest you earn1 in 2,000
Corrupted Wanderereach corrupted boss raid chest you earn1 in 1,000
Grove Tendereach Ball Grove collection1 in 5,000
Pinball Aceeach MEGA WIN mega ball1 in 10,000
Forge Mastereach ball the Ball Factory makes1 in 1,000,000
Emerald Tycooneach prestige1 in 1,000,000,000 for every Prestige Point it pays (certain at 1,000,000,000 points)
Fossil Explorereach boneyard dig you end with LEAVE THE DIG1 in 2,000
Hoard Huntereach attack on a world gate1 in 5,000
Bronze Lockpick, Gilded Lockpick, Crystal Lockpick, Amethyst Lockpick, Champion of the Hoardeach Common, Rare, Legendary, Mythic or Champion hoard chest, in that order1 in 1,000
Classic, Aurora, Flora, Maelstrom and Inferno Rangereach bin landing on World 1, 2, 3, 4 or 5, in that order1 in 1,000,000
Tin, Frost, Bark, Brine and Ash Prospectoreach completed expedition on World 1, 2, 3, 4 or 5, in that order1 in 3,000
Pumpkin Trickstereach bin landing from October 15 to November 11 in 100,000
Gift Couriereach bin landing from December 10 to January 21 in 100,000

The four seasonal skins come only from events, and the five secret skins are earned by completing hidden tasks, not by chance. The 2× Prestige Points perk, a store purchase, doubles the Prestige Points a prestige pays and so doubles the Emerald Tycoon chance.

Dice and the Bonus Map

Red and Blue Dice drop from Gold, Emerald and Ruby bins (chances in the bin tables above). Each face of a die is equally likely. A Gold-bin die rolls 1 to 6 (Red) or 1 to 8 (Blue), an Emerald-bin die 2 to 6 or 2 to 8, and a Ruby-bin die 4 to 6 or 4 to 8. A Red 6 or a Blue 8 starts a Bonus Map run:

Die fromRed Dice (a 6)Blue Dice (an 8)
Gold bin16.67%12.50%
Emerald bin20.00%14.29%
Ruby bin33.33%20.00%

The Dice Imp pet can re-roll a miss. In the Bonus Map, balls fall into nine bins whose multipliers (×1, ×1, ×2, ×2, ×3, ×5, ×5, ×10 and ×20) are shuffled every run, and where each ball lands depends on your aim plus a random bounce. The Bonus Map pays balls only. Dice and Bonus Map runs cannot be bought, and a daily limit applies.

Daily Quests and MERITS

Daily Quests, which replaced the old quick wins, give you five tasks a day drawn from a fixed list, and their rewards are fixed: 25 gems and 50 balls per task, plus weekly chests at 50 quest points (300 balls and 100 gems), 100 points (600 balls, 150 gems and a Blue Sticker Pack) and 150 points (1,000 balls, 2,500 gold balls, a Magenta Sticker Pack and a hoard chest key). Only the contents of those packs are random; see Sticker packs.

MERITS, the hoard's challenge board, pays a fixed 10 Merit Shards for each merit you complete, which you spend on fixed upgrades in the MERIT SHOP. Nothing in MERITS is random.

Other random features

These are earned by playing and are never sold:

Where to see odds in the game

No real-money equivalency

Items obtained from randomized in-game content have no real-world monetary value, cannot be cashed out, and cannot be traded for real currency outside the Service. See Terms of Service §5.

Age restrictions

Ballin Tycoon is intended for players aged 13 and older (16 in the EEA). The presence of randomized purchasable content is one reason for this age gate.