Artifacts
25 one-time finds from Hoard chests. Each multiplies its own shard-shop row: ×2 Worn, ×3 Gilded, ×4 Divine.
Artifacts are the Hoard's collection: 25 statues, each found once. An artifact does not pay anything by being held. Instead every artifact family is a row in the shard shop that anyone can level with
shards — and holding the artifact multiplies whatever you have bought in its row.
| You hold | Row multiplier |
|---|---|
| Nothing | ×1 |
| WORN | ×2 |
| GILDED | ×3 |
| DIVINE | ×4 |
So a family pays levels bought × value per level × the multiplier. You can start levelling a row before you find its artifact, and both halves keep growing: more levels, and a better tier multiplying all of them. Many artifacts reach outside the Hoard — coins, candy, the Ball Factory, pet cards, sticker packs, shiny chance.
Finding artifacts
Every chest open rolls for artifacts. The families are split into bands by the lowest chest that carries them; a chest rolls once for its own band and once for each band below it, each roll an independent 2% (1 in 50). A roll that hits hands you a random family from that band that you do not own yet, always at WORN tier.
| Chest | Artifact rolls | Bands it can pay |
|---|---|---|
| 1 | COMMON CHEST | |
| 2 | COMMON CHEST RARE CHEST | |
| 3 | COMMON CHEST RARE CHEST LEGENDARY CHEST | |
| 4 | COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST | |
| 5 | COMMON CHEST RARE CHEST LEGENDARY CHEST MYTHIC CHEST CHAMPION CHEST |
Artifact Chance upgrades (shard shop, achievements, skill tree) multiply the roll, and Double Artifact Roll gives a chance to make the whole set of rolls twice. Once you own every family in a band, that band simply stops paying.
Whetstones
Chests only ever drop the WORN tier. Higher tiers are upgraded into with
Whetstones, spent inside the artifact gallery on whichever artifact you choose. The ARTIFACTS page shows how many whetstones you hold.
| Upgrade | Row multiplier | |
|---|---|---|
| WORN → GILDED | 1 | ×2 → ×3 |
| GILDED → DIVINE | 3 | ×3 → ×4 |
| Whetstone source | Chance per chest |
|---|---|
| 1% (1 in 100) | |
| 2% (1 in 50) |
There is only one kind of stone, so every whetstone is useful whatever you are saving for. Taking all 25 families to DIVINE needs 100 whetstones.
All artifacts
“Maxed ×1” is a finished row with no artifact; “Maxed DIVINE” is the same row under a DIVINE artifact (×4). Chance, pity and per-artifact rows are short (10 levels) and climb faster in price. All 25 rows together cost about 6.58M shards.
| Artifact | Found from | Effect | Per level | Levels | Maxed ×1 | Maxed DIVINE | First level | Total shards |
|---|---|---|---|---|---|---|---|---|
| COMMON CHEST | Every ball chips the world lock harder. GAME-WIDE | +1 | 20 | +20 | +80 | 40 | 83,582 | |
| COMMON CHEST | Every coin you earn, anywhere. GAME-WIDE | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | The arcade’s candy cards pay more candy. GAME-WIDE | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | Swings at the GATE hit harder. | +1% | 20 | +20% | +80% | 40 | 83,582 | |
| COMMON CHEST | Hit through armor. A gate needs as much accuracy as it has armor. | +2.5 | 20 | +50 | +200 | 40 | 83,582 | |
| RARE CHEST | Fuel in the Ball Factory lasts longer. GAME-WIDE | +0.5% | 20 | +10% | +40% | 80 | 167,111 | |
| RARE CHEST | Each Ball Factory machine holds more balls before it is full. GAME-WIDE | +0.5% | 20 | +10% | +40% | 80 | 167,111 | |
| RARE CHEST | The Ball Factory makes balls faster. GAME-WIDE | +0.5% | 20 | +10% | +40% | 80 | 167,111 | |
| RARE CHEST | Pet cards drop more often. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| RARE CHEST | Sticker packs drop more often. GAME-WIDE | +1% | 20 | +20% | +80% | 80 | 167,111 | |
| LEGENDARY CHEST | The hoard bites a chest harder. Chests only — a gate has no lock. | +0.1% | 20 | +2% | +8% | 160 | 334,253 | |
| LEGENDARY CHEST | Chests give up more gems. | +2% | 20 | +40% | +160% | 160 | 334,253 | |
| LEGENDARY CHEST | A launch sometimes fires a second ball. GAME-WIDE | +0.2% chance | 10 | +2% chance | +8% chance | 160 | 57,258 | |
| MYTHIC CHEST | The hoard swings faster. | +1% | 20 | +20% | +80% | 320 | 668,793 | |
| MYTHIC CHEST | Everything a chest pays, raised. | +0.5% | 10 | +5% | +20% | 320 | 114,520 | |
| LEGENDARY CHEST | A better chance at a gold card. GAME-WIDE | +1% | 10 | +10% | +40% | 160 | 57,258 | |
| LEGENDARY CHEST | Each star on a hoard pet (fusion and purple stars) makes it hit harder. | +0.1% | 10 | +1% | +4% | 160 | 57,258 | |
| MYTHIC CHEST | Evolved pets in the hoard hit harder. | +0.5% | 20 | +10% | +40% | 320 | 668,793 | |
| MYTHIC CHEST | The pet crates’ MYTHIC guarantee arrives sooner. GAME-WIDE | +0.5% | 10 | +5% | +20% | 320 | 114,520 | |
| MYTHIC CHEST | A CRIT swing lands for more. | +2.5% | 20 | +50% | +200% | 320 | 668,793 | |
| CHAMPION CHEST | A chest sometimes rolls for its artifact twice. | +0.5% chance | 10 | +5% chance | +20% chance | 640 | 229,050 | |
| CHAMPION CHEST | Every gate attempt runs longer. | +0.5% | 20 | +10% | +40% | 640 | 1.34M | |
| CHAMPION CHEST | Every pet you find is likelier to be SHINY. GAME-WIDE | +0.5% | 10 | +5% | +20% | 640 | 229,050 | |
| CHAMPION CHEST | Gate damage for every artifact you hold. (value is per artifact held) | +0.5% | 10 | +5% | +20% | 640 | 229,050 | |
| CHAMPION CHEST | Accuracy for every artifact you hold. (value is per artifact held) | +0.5 | 10 | +5 | +20 | 640 | 229,050 |
See also
- The Hoard — Your pets crack chests around the clock and besiege the 50 gates that unlock the rest of the game.
- Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Skill Tree — One long tree of 55 nodes and 5 keystones, bought with skill points from chests and gates.
- Achievements — 151 one-time goals in three tiers — Easy, Hard and Extreme — and the Achievement Shop their points buy.
- Bounties — Craft bars and collect ore while a bounty is live - or, rarely, win a raid or grove run - for Bounty Points, build a streak for bonus points, and spend them on upgrades that reset each prestige.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.