Ticket Trove
An idle prestige game on the MENU: tickets per second, 10 upgrade cards, 10 Grand Prizes, Vinnie's permanent bonuses and the 10% Vinnie's Gamble.
Overview

The Ticket Trove is an idle prestige game opened from the MENU once you break
Gate 6 (TICKET TROVE). It generates tickets every second — even while you're away, up to 12h — which you spend on 10 upgrade cards. Two of them are resets: Ticket Restart (a soft reset that multiplies your generation) and The Grand Cashout (a hard reset that awards the next of 10 permanent Grand Prizes). Tickets are the Trove's own currency and never leave it.
What leaves the Trove is Vinnie's Bonuses: permanent buffs to 8 stats (6 main-game stats, then hoard and gate damage) that never reset. Claim all 10 Grand Prizes and max Vinnie's Bonuses to reveal the secret tenth card — Vinnie's Gamble, a 10% shot at Vinnie the Hamster himself. The Trove ends at the 10th Grand Prize.
The upgrade cards
Cards appear once you have earned that many tickets in the current run (not held — spending doesn't set you back). Each card then costs tickets per level; growth is per level bought.
| # | Upgrade | Appears after | First level | Cost growth | Effect | Resets on Restart | Resets on Cashout | |
|---|---|---|---|---|---|---|---|---|
| 1 | Ticket Generation | from the start | FREE | cost = 5 × Lv × 1.1Lv | +1 ticket/sec | yes | yes | |
| 2 | Vinnie's Bonuses | 1K tickets | 350 tickets | ×25 per level | Permanent main-game buff (6-stat cycle, NEVER resets) | no | no | |
| 3 | Ticket Multiplier | 2.5K tickets | 500 tickets | ×1.11 per level | +5% ticket generation | yes | yes | |
| 4 | Ticket Discount | 30K tickets | 3K tickets | ×1.16 per level | All Trove upgrades 10% cheaper per Lv | yes | yes | |
| 5 | Ticket Restart | 750K tickets | 1M tickets | ×14 per level | Soft-reset; generation ×3 per level | no | yes | |
| 6 | Super Ticket Prod. | 10M tickets | 2M tickets | ×1.12 per level | +5 tickets/sec | yes | yes | |
| 7 | Shiny Tickets | 250M tickets | 5M tickets | ×1.4 per level | Shiny ticket chance; +1% gen per Lv | no | yes | |
| 8 | Super Discount | 5B tickets | 50M tickets | ×1.27 per level | All Trove upgrades 20% cheaper per Lv | yes | yes | |
| 9 | The Grand Cashout | 100B tickets | 250B tickets | ×20 per Grand Prize claimed | Hard-reset Trove for the next Grand Prize | yes | yes | |
| 10 | Vinnie's Gamble | All 10 Grand Prizes + Vinnie's Bonuses Lv 40 | 1.21E43 tickets | flat | Hard-reset for a 10% shot at Vinnie himself | no | no |
Ticket Generation costs
The first level is free (it's the only way to earn your first ticket). After that the cost climbs both linearly and exponentially:
| Level | Cost |
|---|---|
| Lv 1 | FREE |
| Lv 2 | 5 tickets |
| Lv 3 | 12 tickets |
| Lv 5 | 29 tickets |
| Lv 10 | 106 tickets |
| Lv 25 | 1.18K tickets |
| Lv 50 | 26.1K tickets |
| Lv 100 | 6.2M tickets |
| Lv 200 | 172B tickets |
Tickets per second
- Base
- 1 × Ticket Generation Lv + 5 × Super Ticket Prod. Lv (+ 2 × Ticket Discount Lv + 4 × Super Discount Lv with the Spark Trophy)
- × Multiplier
- (1 + 0.05 × Ticket Multiplier Lv)
- × Shiny
- (1 + 0.01 × Shiny Tickets Lv × shiny tickets held)
- × Restart
- 3Ticket Restart Lv (5Lv with the Goldpaw Trophy)
- × Plush
- 10 with the Plush Trophy
| Setup | Rate |
|---|---|
| Gen Lv 10 | 10 tickets/sec |
| Gen Lv 10 + Multiplier Lv 10 | 15 tickets/sec |
| Gen Lv 50 + Super Prod. Lv 5 + Restart Lv 2 | 675 tickets/sec |
| …the same with the Plush Trophy (×10) | 6.75K tickets/sec |
Discounts
Ticket Discount and Super Discount reduce every cost in the Trove (Restart, Cashout and Vinnie's Bonuses included) with diminishing returns: factor 1 ÷ (1 + 0.10 × Lv) and 1 ÷ (1 + 0.20 × Lv). The Frostlight Trophy adds 1 ÷ (1 + 0.01 × Ticket Generation Lv) on top.
| Level | Ticket Discount | Super Discount |
|---|---|---|
| Lv 1 | 9.1% | 16.7% |
| Lv 2 | 16.7% | 28.6% |
| Lv 5 | 33.3% | 50% |
| Lv 10 | 50% | 66.7% |
| Lv 31 | 75.6% | 86.1% |
Ticket Restart (soft reset)
- Buying a level of Ticket Restart zeroes your tickets and every card marked "resets on Restart" — but keeps Restart itself, Shiny Tickets (level and held shinies) and Vinnie's Bonuses.
- Each Restart level multiplies all generation by ×3 (×5 once you own the Goldpaw Trophy), so every run climbs faster than the last.
- Shiny Tickets: each level gives 0.05% per second to find a shiny ticket (capped at 50%/s at Lv 1,000); every shiny held adds +Lv% generation. They survive Restart and reset only on a Cashout.
Vinnie's Bonuses
The one card that never resets. The first levels cycle through 6 main-game stats — level 1 is Coin Gain, level 2 Lock Damage, … level 7 Coin Gain again. Past the cycle the last levels go to hoard stats, 5 levels each: Hoard Damage then Gate Damage. The cap is Lv 40. Costs multiply ×25 per level, so the last levels are astronomical: that is what the Grand Prizes' generation multipliers are for.
| Stat | Per level | Levels that buff it | Maxed, all 10 prizes |
|---|---|---|---|
| +0.5% per level | Levels 1, 7, 13, 19, 25 | +15% | |
| +0.5 portal-lock damage per level | Levels 2, 8, 14, 20, 26 | +15 flat | |
| +0.5% per level | Levels 3, 9, 15, 21, 27 | +15% | |
| +0.5% per level | Levels 4, 10, 16, 22, 28 | +15% | |
| +0.5% per level | Levels 5, 11, 17, 23, 29 | +15% | |
| +0.5% per level | Levels 6, 12, 18, 24, 30 | +15% | |
| +0.5% per level | Levels 31, 32, 33, 34, 35 | +15% | |
| +0.5% per level | Levels 36, 37, 38, 39, 40 | +15% |
Trophy multiplier
Every even-numbered Grand Prize multiplies all of Vinnie's Bonuses:
| Progress | Bonuses × |
|---|---|
| Before any Grand Prize | ×1 |
| 2 Grand Prizes (Carnival Trophy) | ×2 |
| 4 Grand Prizes (Neon Trophy) | ×3 |
| 6 Grand Prizes (Evergreen Trophy) | ×4 |
| 8 Grand Prizes (Inferno Trophy) | ×5 |
| 10 Grand Prizes (Fractal Trophy) | ×6 |
The last column of the stat table above is each stat fully maxed (Lv 40, all 10 prizes).
Every level
| Level | Stat | Adds | Cost |
|---|---|---|---|
| Lv 1 | +0.5% | 350 tickets | |
| Lv 2 | +0.5 flat | 8.75K tickets | |
| Lv 3 | +0.5% | 219K tickets | |
| Lv 4 | +0.5% | 5.47M tickets | |
| Lv 5 | +0.5% | 137M tickets | |
| Lv 6 | +0.5% | 3.42B tickets | |
| Lv 7 | +0.5% | 85.4B tickets | |
| Lv 8 | +0.5 flat | 2.14T tickets | |
| Lv 9 | +0.5% | 53.4T tickets | |
| Lv 10 | +0.5% | 1.34E15 tickets | |
| Lv 11 | +0.5% | 3.34E16 tickets | |
| Lv 12 | +0.5% | 8.34E17 tickets | |
| Lv 13 | +0.5% | 2.09E19 tickets | |
| Lv 14 | +0.5 flat | 5.22E20 tickets | |
| Lv 15 | +0.5% | 1.3E22 tickets | |
| Lv 16 | +0.5% | 3.26E23 tickets | |
| Lv 17 | +0.5% | 8.15E24 tickets | |
| Lv 18 | +0.5% | 2.04E26 tickets | |
| Lv 19 | +0.5% | 5.09E27 tickets | |
| Lv 20 | +0.5 flat | 1.27E29 tickets | |
| Lv 21 | +0.5% | 3.18E30 tickets | |
| Lv 22 | +0.5% | 7.96E31 tickets | |
| Lv 23 | +0.5% | 1.99E33 tickets | |
| Lv 24 | +0.5% | 4.97E34 tickets | |
| Lv 25 | +0.5% | 1.24E36 tickets | |
| Lv 26 | +0.5 flat | 3.11E37 tickets | |
| Lv 27 | +0.5% | 7.77E38 tickets | |
| Lv 28 | +0.5% | 1.94E40 tickets | |
| Lv 29 | +0.5% | 4.86E41 tickets | |
| Lv 30 | +0.5% | 1.21E43 tickets | |
| Lv 31 | +0.5% | 3.04E44 tickets | |
| Lv 32 | +0.5% | 7.59E45 tickets | |
| Lv 33 | +0.5% | 1.9E47 tickets | |
| Lv 34 | +0.5% | 4.74E48 tickets | |
| Lv 35 | +0.5% | 1.19E50 tickets | |
| Lv 36 | +0.5% | 2.96E51 tickets | |
| Lv 37 | +0.5% | 7.41E52 tickets | |
| Lv 38 | +0.5% | 1.85E54 tickets | |
| Lv 39 | +0.5% | 4.63E55 tickets | |
| Lv 40 | +0.5% | 1.16E57 tickets |
The Grand Cashout & Grand Prizes
The Grand Cashout is a hard reset: tickets, shinies and every card except Vinnie's Bonuses go back to zero, and you claim the next Grand Prize on the trophy wall. The price multiplies ×20 with every prize claimed. The 10th prize, the Fractal Trophy, completes the Trove — the Cashout button retires for good.
| # | Grand Prize | Permanent effect | Cashout cost | Vinnie's Bonuses × | |
|---|---|---|---|---|---|
| 1 | Plush Trophy | All Ticket generation ×10 | 250B tickets | ×1 | |
| 2 | Carnival Trophy | Vinnie's Bonuses ×2 | 5T tickets | ×2 | |
| 3 | Frostlight Trophy | All Trove upgrades −1% cost per Lv of Ticket Generation | 100T tickets | ×2 | |
| 4 | Neon Trophy | Vinnie's Bonuses ×3 | 2E15 tickets | ×3 | |
| 5 | Spark Trophy | Cheapeners grant +2 / +4 tickets/sec per Lv | 4E16 tickets | ×3 | |
| 6 | Evergreen Trophy | Vinnie's Bonuses ×4 | 8E17 tickets | ×4 | |
| 7 | Goldpaw Trophy | Ticket Restart grants ×5 instead of ×3 | 1.6E19 tickets | ×4 | |
| 8 | Inferno Trophy | Vinnie's Bonuses ×5 | 3.2E20 tickets | ×5 | |
| 9 | Midas Trophy | Ticket Generation cost scaling 25% slower | 6.4E21 tickets | ×5 | |
| 10 | Fractal Trophy | Vinnie's Bonuses ×6 — the final Mega Trophy. The Trove is complete! | 1.28E23 tickets | ×6 |
Vinnie's Gamble
Hidden until you own all 10 Grand Prizes and Vinnie's Bonuses is Lv 40. Each attempt costs 1.21E43 tickets — exactly the price of the final Vinnie's Bonus level, and it never goes up (discounts still apply) — and is a Cashout-style hard reset that awards no prize.
- 10% chance to win Vinnie the Hamster UNCOMMON (untradable, with the usual 0.1% (1 in 1,000) shiny roll).
- A losing roll pays
5,000 gold balls as consolation. - The card stays after a win: repeat gambles are how you collect the copies that fuse Vinnie to 2★ and 3★.
Vinnie the Hamster
Pinball DOOR chance + pinball MEGA BALL chance + a MINES head start — every ability lives on the ARCADE pinball machine.
| Star | Ability | What it does | Lv 1 → Lv 100 |
|---|---|---|---|
| 1★ | Door Luck | The pinball machine's DOOR opens more often. | +0.00% → +10% |
| 2★ | Mega Ball Magnet | The pinball ★ MEGA BALL bin hits more often. | +0.00% → +10% |
| 3★ | Head Start | MINES opens with this many safe tiles already revealed, and the payout starts at that multiplier. | 5 |
Full page: Vinnie the Hamster.
Tips
- Restart early and often: a Restart level triples everything, and the cards you lose are cheap to rebuild with the bigger rate.
- Buy Vinnie's Bonuses whenever you can afford a level — they are the only thing the Trove sends back to the main game and they survive every reset.
- Shiny Tickets survive Restart: level the card once and let shinies accumulate across many Restarts before a Cashout clears them.
See also
- Menu (formerly Midway) — The MENU grid that replaced the Midway — every tile and what unlocks it, plus every machine and minigame and where it opens.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Vinnie the Hamster — Vinnie the Hamster — uncommon elusive pet. Pinball DOOR chance + pinball MEGA BALL chance + a MINES head start.
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and the MEGA WIN mega ball, portal rings and the Pet Essence flip.