Pets
Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
Overview
Pets are collectible companions that sit beside the board and quietly make everything better: portal chances, coin payouts, gem luck, sticker packs, machine bonuses and more. Every pet has a rarity, one to three abilities that grow with its level, and a star tier (1★–3★) raised by fusing duplicates. There are 71 pets to collect: 38 regular pets from the worlds' pet crates, 3 that only come out of Hoard chests, 6 revived from fossils, 18 elusive pets earned from machines and events, and 6 limited pets. Your progress lives in the Pet Dex — the COLLECTION tab of the Pets menu, one numbered entry per pet.
- Regular pets are equipped into pet slots (3 by default, more with worlds and the Shop — see Pet slots). Only one copy of a species can be equipped at a time: while one is on the board, the other copies are greyed out in your inventory.
- Elusive pets are activated rather than equipped; they have their own cap of 12 (3 free, 9 more on the Marquee).
- Limited pets — Shop bundles, limited-time events and giveaways — are activated too, from their own LIMITED tab, with no cap and no slot cost. See Limited pets.
- A pet the crates can never roll is never shown in the crates. Hoard-chest pets, fossil pets, elusive and limited pets do not appear in any crate's reel, prize pool, odds list or mythic pity pool.
- Every world remembers its own loadout and charms — see loadouts.
- Pet buffs stack multiplicatively with the Marquee and each other, and the Charm Octopus can boost up to 3 of your regular pets on top.
Working pets: natures and jobs
Pets do more than sit beside the board. The Hoard, expeditions and the Ball Factory all put pets to work, and how hard a pet works comes from the same things everywhere: its rarity, level, stars, purple stars, evolution and shininess.
Every regular and limited pet carries a nature — one of 13, rolled per copy — that raises one job by 15% and lowers another by 10% — the jobs are MINING (dig power on expeditions), FORGE (work speed at a Ball Factory machine), CHESTS (its own share of hoard chest speed), GATES (damage to the hoard gate); a few natures are neutral. Elusive pets have none, and the board never reads natures.
One pet, one job. A single copy can only be in one place at a time on the board's side: on the board, on an expedition or working a Ball Factory machine. A pet that is working somewhere else is drawn greyed out in the Pets inventory with a gold banner naming the place (EXPEDITION, FACTORY…), and tapping it to equip only tells you where it is busy — take it off that job first. A pet in a saved loadout that is busy elsewhere stays in the loadout, greyed, with an EXPEDITION or AWAY tag: it gives no buff until it is free, then returns to the board on its own. The Hoard is its own screen and can use any pet you own, even one on the board. A pet cannot be traded while it is working or in the Hoard, and a pet in a pending trade can't be equipped or put to work until the trade ends.
Rarities
Six rarities. Rarity sets how fast a pet levels, what it is worth as essence, what fusion costs and how much it counts toward your Pet Score. A few abilities (marked on each pet's page) are also multiplied by the rarity multiplier.
| Rarity | Ability mult. | Level-cost mult. | Gold balls Lv1→100 | Salvage essence | Fuse → 2★ | Fuse → 3★ | Score weight | Pull odds per pet (World 1) |
|---|---|---|---|---|---|---|---|---|
| COMMON | ×1.00 | ×1.005 | ×1 | 25% (1 in 4) | ||||
| UNCOMMON | ×1.25 | ×2.009 | ×2 | 15% (1 in 6.67) | ||||
| RARE | ×1.60 | ×4.015 | ×3 | 15% (1 in 6.67) | ||||
| EPIC | ×2.00 | ×7.024 | ×5 | 4.16% (1 in 24) | ||||
| LEGENDARY | ×2.75 | ×11.037 | ×10 | 0.76% (1 in 132) | ||||
| MYTHIC | ×3.50 | ×16.053 | ×40 | 0.1% (1 in 1,000) |
Levelling
Pets eat gold balls: 1 gold ball = 1 XP. The cost of each level grows with the square of the level and with rarity — going from level N to N+1 costs ⌊0.0759 × N² × rarity multiplier⌋ gold balls (minimum 1). Every ability ramps linearly from its level-1 value to its level-100 value. Evolved pets (and only evolved pets) continue to level 200: each level past 100 costs 1.7% more than the last on top of the curve, and every ability keeps improving until it is exactly twice its level-100 value at level 200.
| Rarity | Lv 1→2 | Lv 10→11 | Lv 25→26 | Lv 50→51 | Lv 75→76 | Lv 99→100 | Total Lv1→100 | Total Lv1→200 (evolved) |
|---|---|---|---|---|---|---|---|---|
| COMMON | 50 | 71 | 117 | 227 | 375 | 555 | ||
| UNCOMMON | 99 | 142 | 235 | 454 | 751 | 1,111 | ||
| RARE | 199 | 284 | 471 | 907 | 1,502 | 2,220 | ||
| EPIC | 349 | 497 | 824 | 1,588 | 2,627 | 3,884 | ||
| LEGENDARY | 549 | 782 | 1,294 | 2,495 | 4,129 | 6,104 | ||
| MYTHIC | 798 | 1,137 | 1,883 | 3,629 | 6,005 | 8,878 |
Feeding never wastes gold balls — a pet at its level cap stops eating. Fusion pools the XP already invested in all three copies into the new pet, so levelled duplicates are never lost.
The Gold Slime makes every gold ball worth more XP.
Stars and fusion
Three copies of the same pet at the same star fuse into one copy at the next star (1★ → 2★ → 3★), guaranteed, for a rarity-priced amount of Pet Essence. On pets with several abilities each star switches on the next ability (ability 2 needs 2★, ability 3 needs 3★). On single-ability pets, stars add new perks around that ability. Full details: Pet Fusion.
- Unlocks
- The intro tasks (already open on accounts older than the intro ladder)
- Copies per fuse
- 3 of the same species at the same ★
- Max star
- 3★
- Cost → 2★
- COMMON 500 · UNCOMMON 1,000 · RARE 1,500 · EPIC 2,000 · LEGENDARY 2,500 · MYTHIC 15,000
- Cost → 3★
- COMMON 1,500 · UNCOMMON 3,000 · RARE 4,500 · EPIC 6,000 · LEGENDARY 7,500 · MYTHIC 50,000
Evolution
A 3★, level-100 World 1 pet (or the Doppelgeist) can enter an evolution trial from the EVO workshop (Gate 8 of The Hoard). Starting a trial costs an Evolution Stone plus essence; finishing it transforms the pet — new look, new name, and a level cap of 200. 9 species can evolve today. See Pet Evolution.









Salvage and essence
Spare pets can be salvaged into Pet Essence (common 100, uncommon 200, rare 400, epic 800, legendary 1,600, mythic 10,000), with a 20% chance of a gem bonus on top. Essence pays for fusion, evolution and shiny fusion. Opens on the intro tasks. Details: Pet Salvage & Essence.
Shiny pets
Every pet you receive — from a pet crate, a bundle, a wheel, a chest, a bush — rolls a 0.1% (1 in 1,000) chance to be shiny: an alternate colour scheme with a sparkle, worth double Pet Score. A max-star pet can also be made shiny by fusing an owned shiny of the same species into it for
10,000. See Shiny pets.
The Charm Octopus
The legendary Charm Octopus does nothing on its own — instead it charms one regular pet per star (up to 3), multiplying that pet's abilities by up to +25% at level 100. See Charm Octopus.
All pets
Every pet, grouped by where it comes from. Tap a pet for its full ability curve, costs and sources.
World 1 · Meadow crate pool
World 1 · Meadow · pet crate at
200 per pull. Base odds below are before the Pet Score rare boost — see Pet crate odds for the live table.

Portal trigger chance — one ability per pot tier

Coin payout boost — one ability per pot tier

Candy heists, double-dip bins + wheel greed

Tilts buckets toward rares

Boosts sticker pack drops and gold cards — every rate scales with level

Boosts gem-bucket rolls + bonus gems

Charms your other equipped pets

Hoards top-tier loot
World 2 · Aurora crate pool
World 2 · Aurora · pet crate at
300 per pull (first 50 paid pulls 25% off:
225). Base odds below are before the Pet Score rare boost — see Pet crate odds for the live table.

Rich-side dives, bin streaks + fat ransoms

Tunnels under the wall, chips obstacles + packs snowballs

World 2: leaps the aurora peg rifts

World 2: forges reinforced siege balls

World 2: siege crits, free breach launches + longer breaches

Boosts gem-bucket rolls + bonus gems

World 2: an AVALANCHE of 8 snowballs every 15 obstacle strikes

Aurora ribbons, frozen buckets + twin balls
World 3 · Flora crate pool
World 3 · Flora · pet crate at
400 per pull (first 50 paid pulls 25% off:
300). Base odds below are before the Pet Score rare boost — see Pet crate odds for the live table.

World 3: sprouts surge, roots run deep, blooms come early

World 3: each pollen opens the portals more often

World 3: tends plots, seeks ripe blooms, regrows flowers

World 3: heavier waterings, splashes + cloudbursts

World 3: deeper pollen sacks, double nectar + sticky pollen

Sage's splitting balls

Free second runs, buried treasure + tunnel networks

Twin portal ticks · longer timed effects · wheel re-spins
World 4 · Maelstrom crate pool
World 4 · Maelstrom · pet crate at
500 per pull (first 50 paid pulls 25% off:
375). Base odds below are before the Pet Score rare boost — see Pet crate odds for the live table.

Turns grit into value — swallowed balls still pay

Snaps pressure blasts that fling balls back to the top

Seals the hoard away — fewer balls eaten

Rules the dive board — cheaper launches, fatter hauls

Sails vortex balls further right — the launch aim

Sage's splitting balls

Its wings widen the vortex and swell every eruption

Breaks gates — crits world locks, bites Hoard gates harder and twice
World 5 · Inferno crate pool
World 5 · Inferno · pet crate at
600 per pull (first 50 paid pulls 25% off:
450). Base odds below are before the Pet Score rare boost — see Pet crate odds for the live table.

Swims the lava — the drag barely slows it

The heat tank — tougher balls that outlast the burn

The furnace keeper — the heat you buy lasts far longer

Drawn to the flame — the hotter it burns, the richer it lands

The heat sink — burrows away from the burn

World 5: mark one portal for a flat boost — and portals mend your ball

Ignites the bins it lands in

Rebirth — what the board destroys comes back burning
Hoard pets
3 regular pets come only out of Hoard chests — one from each of the top three chest tiers. They are never in the pet crates. All three are hoard workers: their abilities count while they stand in The Hoard. Full details: Hoard pets.
Fossil pets
6 regular pets are revived from fossils in the Boneyard rather than pulled. Each has one job — the hoard, faster trips, more ore, rarer ore, rare finds — and its abilities only count while it is doing that job. See Fossils and fossil pets.

A raptor with digging claws - it tears through the hoard

An ancient sky glider - it flies its crew home early

A mammoth thawed out to work the Ball Factory - tireless, and strong enough to carry the hopper

Three horns that ram the ore loose from the rock

An ammonite that sorts the rare ore from the rubble

Hatched from a petrified egg - it sniffs out the rarest finds
Elusive pets
18 elusive pets never come from pet crates. They are activated instead of equipped, so they never cost a regular slot — see Elusive pets for every source.

Double bin loot to start each day

Salvage can pay double essence

Daily quests pay more — ×2 at max

Gold balls feed pets better

Pet items drop more often

Pinball DOOR chance + pinball MEGA BALL chance + a MINES head start

Tends your Ball Grove garden

More balls for every friend you bring

Faster AUTO launch

World-gate locks take more damage

Sticker packs can hold a bonus sticker

ARCADE pushes can refund their cost

Bad dice rolls can reroll

Every chest in the game pays more

Carries 5 pet items — and makes its OWN items stronger

Boosts the Jackpot Frenzy loop

Echoes loot · crowns your elusives · empowers your raid party

Lifts your linked gods: stronger minors, then majors, then a second god linked at once.
Limited pets
6 limited pets come from Shop bundles, limited-time events and giveaways. Like elusive pets they are activated (from the LIMITED tab) and never cost a slot — but there is no cap on how many can be active. The three bundle pets are sold one at a time on a weekly rotation. See Limited pets.

Chance to double-regen balls during active play

Forages items on its own while equipped

Coins from Bronze+ buckets

Guaranteed GEM bin drops

Red Dice spawns + a supercharged Red Ball Bonus

Better odds that any pet you get is SHINY
Pet index
| Pet | Rarity | Where | Base odds / source | Abilities | Stars | Max Lv | Evolves into | Tradable | id |
|---|---|---|---|---|---|---|---|---|---|
| COMMON | World 1 | 25% (1 in 4) | 3 | 1★ → 3★ | 200 | Fortune Hare | Yes | rabbit | |
| COMMON | World 1 | 25% (1 in 4) | 3 | 1★ → 3★ | 200 | Hog Banker | Yes | piggy | |
| UNCOMMON | World 1 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 200 | Gilded Magpie | Yes | magpie | |
| EPIC | World 1 World 2 | 4.16% (1 in 24) | 1 | 1★ → 3★ | 200 | Prism Cougar | Yes | cat | |
| RARE | World 1 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 200 | Sticker Kitsune | Yes | fox | |
| UNCOMMON | World 1 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 200 | Raccoon Rogue | Yes | raccoon | |
| UNCOMMON | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | bear | |
| UNCOMMON | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | frog | |
| EPIC | World 3 World 4 | 4.16% (1 in 24) | 1 | 1★ → 3★ | 100 | — | Yes | owl | |
| MYTHIC | World 1 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 200 | Elder Dragon | Yes | dragon | |
| LEGENDARY | World 1 | 0.76% (1 in 132) | 1 | 1★ → 3★ | 200 | Sweetheart Kraken | Yes | octopus | |
| LEGENDARY | World 2 | 0.76% (1 in 132) | 1 | 1★ → 3★ | 100 | — | Yes | yeti | |
| MYTHIC | World 2 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | aurora_wyrm | |
| COMMON | World 2 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | snow_hare | |
| COMMON | World 2 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | puffin | |
| RARE | World 2 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | glacier_golem | |
| COMMON | World 3 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | dew_snail | |
| UNCOMMON | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | honeybee | |
| LEGENDARY | World 3 | 0.76% (1 in 132) | 1 | 1★ → 3★ | 100 | — | Yes | meadow_mole | |
| RARE | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | hummingbird | |
| COMMON | World 3 | 25% (1 in 4) | 1 | 1★ → 3★ | 100 | — | Yes | ladybug | |
| UNCOMMON | World 3 | 15% (1 in 6.67) | 1 | 1★ → 3★ | 100 | — | Yes | caterpillar | |
| MYTHIC | World 3 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | sun_stag | |
| UNCOMMON | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | giant_isopod | |
| COMMON | World 4 | 25% (1 in 4) | 3 | 1★ → 3★ | 100 | — | Yes | pearl_oyster | |
| COMMON | World 4 | 25% (1 in 4) | 3 | 1★ → 3★ | 100 | — | Yes | pistol_shrimp | |
| UNCOMMON | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | nautilus | |
| RARE | World 4 | 15% (1 in 6.67) | 3 | 1★ → 3★ | 100 | — | Yes | sailfish | |
| LEGENDARY | World 4 | 0.76% (1 in 132) | 3 | 1★ → 3★ | 100 | — | Yes | manta_ray | |
| MYTHIC | World 4 | 0.1% (1 in 1,000) | 3 | 1★ → 3★ | 100 | — | Yes | megalodon | |
| COMMON | World 5 | 25% (1 in 3.99) | 3 | 1★ → 3★ | 100 | — | Yes | fire_salamander | |
| COMMON | World 5 | 25% (1 in 3.99) | 3 | 1★ → 3★ | 100 | — | Yes | lava_skink | |
| EPIC | World 5 | 4.02% (1 in 24.9) | 3 | 1★ → 3★ | 100 | — | Yes | geyser_newt | |
| UNCOMMON | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | magma_slug | |
| RARE | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | cinder_armadillo | |
| UNCOMMON | World 5 | 15% (1 in 6.66) | 3 | 1★ → 3★ | 100 | — | Yes | cinder_moth | |
| LEGENDARY | World 5 | 0.751% (1 in 133) | 3 | 1★ → 3★ | 100 | — | Yes | wildfire_drake | |
| MYTHIC | World 5 | 0.1% (1 in 999) | 3 | 1★ → 3★ | 100 | — | Yes | phoenix_chick | |
| RARE | LIMITED | Starter Bundle | 1 | 3★ fixed | 100 | — | Yes | corgi | |
| EPIC | LIMITED | Deluxe Bundle | 1 | 3★ fixed | 100 | — | Yes | turtle | |
| LEGENDARY | LIMITED | Premium Bundle | 3 | 3★ fixed | 100 | — | Yes | phoenix | |
| RARE | LIMITED | Ballin bundle | 1 | 3★ fixed | 100 | — | Yes | ballin_badger | |
| LEGENDARY | ELUSIVE | Jackpot Frenzy wheel | 3 | 1★ → 3★ | 100 | — | Never | void_warden | |
| EPIC | ELUSIVE | Chest Rush chests | 3 | 1★ → 3★ | 100 | — | Never | mimic | |
| RARE | LIMITED | Founder reward | 1 | 3★ fixed | 100 | — | Yes | narwhal | |
| LEGENDARY | LIMITED | Giveaway prize | 1 | 3★ fixed | 100 | — | Yes | prism_peacock | |
| UNCOMMON | ELUSIVE | Vinnie's Gamble | 3 | 1★ → 3★ | 100 | — | Never | vinnie | |
| RARE | ELUSIVE | Ball Grove runs | 1 | 1★ → 3★ | 100 | — | Never | fruit_worm | |
| RARE | ELUSIVE | Garden bushes | 3 | 1★ → 3★ | 100 | — | Never | hedgehog | |
| RARE | ELUSIVE | Referrals (25 friends) | 1 | 1★ fixed | 100 | — | Never | courier_pigeon | |
| COMMON | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | dawn_zombie | |
| COMMON | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | essence_wisp | |
| COMMON | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | quest_goblin | |
| UNCOMMON | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | trinket_kobold | |
| UNCOMMON | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | gold_slime | |
| RARE | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | siege_minotaur | |
| RARE | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | sticker_cube | |
| EPIC | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | coin_gremlin | |
| EPIC | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | dice_imp | |
| LEGENDARY | ELUSIVE | Summoning Altar | 2 | 2★ fixed | 100 | — | Never | packyack | |
| MYTHIC | ELUSIVE | Summoning Altar | 3 | 3★ → 3★ | 200 | Doppelgeist | Never | doppelgeist | |
| EPIC | HOARD CHEST | Hoard: legendary chest | 3 | 1★ → 3★ | 100 | — | Yes | rampart_ram | |
| LEGENDARY | HOARD CHEST | Hoard: mythic chest | 3 | 1★ → 3★ | 100 | — | Yes | vault_pangolin | |
| MYTHIC | HOARD CHEST | Hoard: champion chest | 3 | 1★ → 3★ | 100 | — | Yes | warlord_hyena | |
| MYTHIC | ELUSIVE | Ascension (Sky Altar) | 3 | 1★ → 3★ | 100 | — | Never | star_kirin | |
| UNCOMMON | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | gravelclaw | |
| RARE | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | dawnwing | |
| EPIC | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | frostusk | |
| LEGENDARY | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | trihorn | |
| RARE | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | coilshell | |
| LEGENDARY | FOSSIL | Boneyard revival | 3 | 1★ → 3★ | 100 | — | Yes | cinderhatch |
Pet titles
Pets earn 4 titles. The game awards them by itself and they are kept forever:
| Title | What it takes |
|---|---|
| Shiny Hunter | 10 different shiny pets in your collection |
| Shiny Master | 25 different shiny pets in your collection |
| Shiny Legend | 50 different shiny pets in your collection |
| Evolutionist | Own the evolved form of every pet that has one |
Tips
- Duplicates are never wasted: three copies fuse into the next star, and the XP already fed to all three carries over into the fused pet.
- Free pet crates (quest chests, the intro tasks, inviting friends — ) give ordinary copies: they fuse, trade and salvage for full essence like any other (only the bonus gem roll on salvage is skipped).
- Mark a pet as a favourite to keep it out of the salvage list.
- Build a Pet Score: every owned pet (duplicates included) adds rarity × ★ × level, and the tiers raise the rare-pet odds in every pet crate.
- Each world keeps its own loadout, so a World 3 garden pet can stay equipped there while your World 1 set stays untouched.
- Only 3★ pets can be brought into the Ball Grove — its purple "amped" stars add +5% to an ability each.
See also
- Pet Dex — The COLLECTION tab is a pet dex — numbered entries, five shelves, a completion ring, shiny and evolved tracking, and how many of each pet exist across the whole game.
- Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Pet Crate Odds — Exact chances for every pet in every world's pet crate, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
- Pet Natures — Every regular and limited pet has one of 13 natures: +15% at one job, −10% at another. The full grid, what each job means, how natures are rolled, and the one-pet-one-job rule.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
- Fossils and Fossil Pets — Strange Slabs, the Fossil Excavator dig, bone dust perks, and forging the 6 fossil pets in the Boneyard.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
- Pet Score — How Pet Score is calculated from your whole collection, and the tiers that boost rare pets in the pet crates.
- Pet Slots & Loadouts — How many pets you can equip and activate, where every slot comes from, per-world loadouts and quick-swap sets.
- Elusive Pets — The 18 pets that never come from pet crates — where each one drops, its odds, and how the elusive slot cap grows.
- Charm Octopus — How the Charm Octopus boosts your other pets — charm slots per star, strength per level, and which abilities it cannot touch.
- Shiny Pets — Shiny variants roll at 1 in 1,000 on every pet you receive — odds, shiny fusion, and a gallery of every shiny sprite.
- Gold Balls — The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
- Pet Items — Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, what happens to items in a trade, and the drop odds from the MEGA BALL, Hoard chests and expeditions.
- Pet Trading — Pet swaps between friends: the propose/counter/accept flow, which pets can be traded, what travels with them and the daily limits.


