Research Hall
Two tabs: 45 statues (3 tiers each) that buff the whole account, and 10 research projects. Paid in bars, gems and alloy — every purchase is instant. Opens at gate 20.
Overview
The Research Hall is the long game. It has two tabs — STATUES and PROJECTS — and nothing to wait for: pay the cost and the statue is built, the tier is applied or the project level unlocks on the spot. The only limit is saving up the bars, alloy and gems.
Everything built here is permanent and applies to the whole account.
Projects
Projects are ladders of 1 to 5 levels. Each level is paid in the rarest bar of a given world, gems and — past the first levels — that world's alloy. ALLOY FORGE comes first in practice, because most of the others require it.
Levels add up: each row shows what that level adds and the total you have once it is done.
| Project | Level | Adds → total | World | Bars | Alloy | Gems | |
|---|---|---|---|---|---|---|---|
| ALLOY FORGE Fuse rare bars into ALLOY BARS. | one level | Unlock | World 1 | — | |||
| FIELD SURVEYS Sticker packs, candy and dice drop more often. | Lv 1 | +5% sticker pack, candy and dice drops → total +5% sticker pack, candy and dice drops | World 1 | — | |||
| Lv 2 | +5% sticker pack, candy and dice drops → total +10% sticker pack, candy and dice drops | World 2 | — | ||||
| Lv 3 | +5% sticker pack, candy and dice drops → total +15% sticker pack, candy and dice drops | World 3 | |||||
| Lv 4 | +5% sticker pack, candy and dice drops → total +20% sticker pack, candy and dice drops | World 4 | |||||
| Lv 5 | +10% sticker pack, candy and dice drops → total +30% sticker pack, candy and dice drops | World 5 | |||||
| EUREKA — MEGA HITS THE HOARD can land ×10 MEGA HITS on the gate. Requires ALLOY FORGE | Lv 1 | +2% Mega Hit chance → total +2% Mega Hit chance | World 2 | ||||
| Lv 2 | +2% Mega Hit chance → total +4% Mega Hit chance | World 3 | |||||
| Lv 3 | +3% Mega Hit chance → total +7% Mega Hit chance | World 4 | |||||
| Lv 4 | +3% Mega Hit chance → total +10% Mega Hit chance | World 5 | |||||
| BLUE DICE Rare Blue Dice start dropping. | one level | Unlock | World 2 | — | |||
| GROVE CULTIVARS Each level upgrades one more Ball Grove bush. | Lv 1 | +50% yield on bush 1 | World 2 | — | |||
| Lv 2 | +50% yield on bush 2 | World 3 | |||||
| Lv 3 | +50% yield on bush 3 | World 4 | |||||
| GROVE COMPANIONS Bring more pets to the Ball Grove. Requires GROVE CULTIVARS | Lv 1 | Unlock | World 3 | ||||
| Lv 2 | Unlock | World 4 | |||||
| ITEM METALLURGY Pet items are stronger. Requires ALLOY FORGE | Lv 1 | +25% pet item effects → total +25% pet item effects | World 3 | ||||
| Lv 2 | +25% pet item effects → total +50% pet item effects | World 4 | |||||
| TWIN LAUNCHER Launch ×2 BALLS: cost two, pay double. Requires ALLOY FORGE | one level | Unlock | World 4 | ||||
| HOUSE ODDS Unlocks the ×200 Arcade stake. Requires ALLOY FORGE | one level | ×200 stake | World 4 | ||||
| STARDUST ESSENCE Pets you ascend also pay their salvage essence. | one level | Unlock | World 3 |
Statues
Each world has 9 statues, and each statue has one purpose — THE BOARD, THE HOARD, THE MINES, UPGRADES, THE HAUL, THE FINDS, THE BONEYARD, THE LONG GAME and THE GATES, in that order — with both of its buffs serving it (the WYRM has the one). Every world's nine follow the same order, and the buffs grow world by world. No world repeats a buff. A statue is paid in one bar from one of the world's three mines, plus gems, and both climb from statue 1 to statue 9 and from world to world. You must own the statue's world.
- Statue 4, the WYRM, raises the level cap of every row on the UPGRADES page.
- Statue 7, the SPIRE, is THE BONEYARD's: more Strange Slabs and fossils.
- Statue 8, the PAIR, is THE LONG GAME's: more Prestige Points and a higher level cap on Bounty upgrades.
- Statue 9, the KING, is the world's one gate damage statue. Kings multiply each other.
World 1 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE PROSPECTOR | THE BOARD | +6% Board Coins +1% Golden Balls | |||
| 2 | THE NIGHT OWL | THE BOARD | +10 Lock Damage +1% Board Coins | |||
| 3 | THE FIRST ANVIL | THE MINES | +3% Bin Ore +1% Arcade Candy | |||
| 4 | THE SLEEPING WYRM | UPGRADES | +2 UPGRADES Level Cap +1% Sticker Pack Drops | |||
| 5 | THE LAST CART | THE LONG GAME | +3% XP Gain +1% Golden Balls | |||
| 6 | THE LAMPLIGHTER | THE BOARD | +4% Golden Balls +1% Board Coins | |||
| 7 | THE TIN SPIRE | THE BOARD | +50 Max Balls +1% Mythic Pet Chance (World 1 crates) | |||
| 8 | THE OLD FRIENDS | THE ARCADE | +10% Mega Ball Loot +1% Pet Card Drops | |||
| 9 | THE MOUNTAIN KING | THE GATES | Gate Damage 2x +10 Hoard Accuracy |
World 2 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE ICE CUTTER | THE MINES | +4% Crew Ore Yield +1.5% Golden Balls | |||
| 2 | THE PENGUIN MARCH | THE HAUL | +4% Trip Speed +1.5% Board Coins | |||
| 3 | THE POLAR BEAR | THE HOARD | +0.8% Hoard Chest Dmg +1.5% Arcade Candy | |||
| 4 | THE YETI SENTRY | UPGRADES | +2 UPGRADES Level Cap +1.5% Sticker Pack Drops | |||
| 5 | THE SLED DOGS | THE MINES | +8% Rare Ore Share +1.5% Golden Balls | |||
| 6 | THE SNOWFLAKE | THE HOARD | +10% Hoard Shards +1.5% Board Coins | |||
| 7 | THE AURORA CRYSTAL | PETS | +8% Hoard Pet Chance +1% Mythic Pet Chance (World 2 crates) | |||
| 8 | THE IGLOO | THE LONG GAME | +2 Bounty Upgrade Cap +1.5% Pet Card Drops | |||
| 9 | THE FROST KING | THE GATES | Gate Damage 10x +15 Hoard Accuracy |
World 3 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE ROOT DIGGER | THE FINDS | +4% Deep Find Chance +2% Golden Balls | |||
| 2 | THE MUSHROOM RING | THE HAUL | +6% Deep Find Size +2% Board Coins | |||
| 3 | THE HONEY HIVE | BALL GROVE | +5% Grove Bush Yield +2% Arcade Candy | |||
| 4 | THE ELDER TREANT | UPGRADES | +2 UPGRADES Level Cap +2% Sticker Pack Drops | |||
| 5 | THE STAG OF THORNS | THE FINDS | +4% Pet Item Finds +2% Golden Balls | |||
| 6 | THE FIREFLY LANTERN | THE BONEYARD | +12% Strange Slab Finds +2% Board Coins | |||
| 7 | THE LOTUS FOUNTAIN | THE HOARD | +5% Hoard Artifact Chance +1% Mythic Pet Chance (World 3 crates) | |||
| 8 | THE FROG PRINCE | CANDY | +4% Candy +2% Pet Card Drops | |||
| 9 | THE GROVE QUEEN | THE GATES | Gate Damage +25% per statue of this world +20 Hoard Accuracy |
World 4 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE PEARL DIVER | DICE | +10% Red & Blue Dice Chance +2.5% Golden Balls | |||
| 2 | THE ANCHOR | DICE | +1 Dice Run a Day +2.5% Board Coins | |||
| 3 | THE GREAT SHELL | DICE | +8% Red & Blue Ball Bonus +2.5% Arcade Candy | |||
| 4 | THE LEVIATHAN | UPGRADES | +2 UPGRADES Level Cap +2.5% Sticker Pack Drops | |||
| 5 | THE SEA TURTLE | BALL FACTORY | +4% Ball Factory Speed +2.5% Golden Balls | |||
| 6 | THE LIGHTHOUSE | BALL FACTORY | +5% Ball Factory Storage +2.5% Board Coins | |||
| 7 | THE MERMAID | PETS | +20% Nature Strength (good natures) +1% Mythic Pet Chance (World 4 crates) | |||
| 8 | THE NARWHAL | THE LONG GAME | +20% Prestige Points +2.5% Pet Card Drops | |||
| 9 | THE TRIDENT KING | THE GATES | Gate Damage 50x +25 Hoard Accuracy |
World 5 statues
| # | Statue | Purpose | Buffs (normal tier) | Bars | Gems | |
|---|---|---|---|---|---|---|
| 1 | THE CINDER MINER | PETS | +4% Shiny Pet Chance +3% Golden Balls | |||
| 2 | THE FIRE IMP | THE BOARD | +3% Diamond Bin Chance +3% Board Coins | |||
| 3 | THE LAVA GOLEM | COLLECTION | +6% Elusive Orb Drops +3% Arcade Candy | |||
| 4 | THE PHOENIX | UPGRADES | +2 UPGRADES Level Cap +3% Sticker Pack Drops | |||
| 5 | THE VOLCANO SHRINE | COLLECTION | +5% Rainbow Pack Chance +3% Golden Balls | |||
| 6 | THE BRAZIER | COLLECTION | +5% Gold Card Chance +3% Board Coins | |||
| 7 | THE EMBER FOX | PETS | +3% Pet Crate Luck +1% Mythic Pet Chance (World 5 crates) | |||
| 8 | THE HELLHOUND | COLLECTION | +5% Skin Find Chance +3% Pet Card Drops | |||
| 9 | THE BURNING KING | THE GATES | Gate Damage +100% per statue of this world +30 Hoard Accuracy |
Statue tiers
A built statue can be upgraded twice: SILVER and GOLD. Each tier costs far more bars, more gems, and a stack of the world's alloy, and multiplies what the statue gives. Gate damage, level-cap and bounty-cap statues follow their own tier values rather than the plain multiplier.
| Tier | Buffs | Bars | Alloy | Gems |
|---|---|---|---|---|
| BRONZE | +6% Board Coins +1% Golden Balls | — | ||
| SILVER | +15% Board Coins +2% Golden Balls | |||
| GOLD | +30% Board Coins +3% Golden Balls |
| Tier | Buffs | Bars | Alloy | Gems |
|---|---|---|---|---|
| BRONZE | Gate Damage 2x +10 Hoard Accuracy | — | ||
| SILVER | Gate Damage 4x +25 Hoard Accuracy | |||
| GOLD | Gate Damage 8x +50 Hoard Accuracy |
Tips
- Statues are the most expensive things in the game, and a prestige clears your bars. Save a statue's price within one run, or you will be saving it again.
- Several expedition carts dig at once, so real waiting time is a fraction of what the prices suggest.
- Research ALLOY FORGE early — alloy gates the upper tiers of everything else, and the forge is slow.
- Tier 4 heirlooms pay per statue built, so every statue also feeds your gate damage.
See also
- Crafting — The CRAFTING menu turns bin ore into bars instantly. Every recipe, the CRAFT ALL button, every craft chance, and the ALLOY page.
- Ores and Bars — Every board bin pays a metal ore on top of its prize. 6 metals per world, the recipes that turn them into bars, and what bars are for.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- Expeditions — Send crews of pets down 15 mines to dig ore while you are away. Mines, trip lengths, crew power, rare finds, pet items and every world's upgrade shop.
- Prestige — Reset your level, bars and UPGRADES at level 10+ for Prestige Points, and spend them on 26 permanent heirlooms across 4 tiers.
- Upgrades — The UPGRADES page: 57 rows bought with bars, what each does, how they unlock and what every level costs — plus the permanent per-world expedition shops.