Arcade Level
The Arcade level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the Marquee reward on every level, stakes and every milestone.
Overview
Your Arcade Level is the level of the ARCADE machine — not your player level, the ore-XP level on the top bar that prestige resets. There is one way up it: shooting the machine. Each shot costs coins, scores candy, and candy fills the level bar. Balls dropped on the board do not give candy — the board earns the coins, the Arcade turns them into levels. A prestige never touches your Arcade level.
The level bar has no rewards of its own. Every Arcade level you clear is one Marquee star, and the Marquee has a reward waiting on every level from 1 to 500: a few feature unlocks and a repeating rotation of permanent buffs — lock damage, gate damage, pet inventory, ball storage, pet item find, Coin Gain and launch speed. The bead at the end of the level bar shows the sprites of whatever the next level pays; it lands the moment the level clears.
Earning candy
A pinball lands in one of five bins. The four outer bins pay candy; the narrow centre bin is the ★ door: most of the time it deals a candy card, otherwise it is a MEGA WIN: the bins flip to balls, gems and a pet-item prize, and a mega ball drops into one of them.
| Bin | Chance | Pays |
|---|---|---|
| Left 1 | 26.1% (1 in 3.84) | 10 × stake |
| Left 2 | 22.8% (1 in 4.38) | 20 × stake |
| ★ Centre | 1.77% (1 in 56.5) | Door card (65%) or MEGA WIN (35%) |
| Right 2 | 22.8% (1 in 4.38) | 20 × stake |
| Right 1 | 26.5% (1 in 3.78) | 10 × stake |
Door cards
The reveal always starts on card 1; each upgrade step hits with a 25% chance.
| Card | Chance | Candy |
|---|---|---|
| Card 1 | 75% (1 in 1.33) | 1,000 × stake |
| Card 2 | 18.8% (1 in 5.33) | 2,000 × stake |
| Card 3 | 6.25% (1 in 16) | 4,000 × stake |
Expected candy
Averaged over every outcome, one ×1 launch scores about 30.2 candy before boosts (14.4 from the bins, 15.8 from door cards) — roughly 33 coins per candy.
Candy boosts
- Candy Boost — the Marquee’s "+10% Candy Boost" rows sum to +0% by the top of the ladder; pet cards with a Candy Boost stat add to the same percentage.
- Card Candy — the Marquee’s "+500 Card Candy" rows add a flat +0 candy to every door card by the top of the ladder.
- Vinnie’s Bonuses — the Ticket Trove’s pinball candy bonus multiplies all candy.
Bandit Raccoon — its Sweet Tooth ability fattens door cards.
Stakes
The stake chip (unlocked at Marquee milestone 10 (10★)) multiplies the cost and the candy of every shot, so candy per coin is identical at every stake — higher stakes only level you faster per minute. Stakes above ×1 open permanently as your Arcade level climbs (×2 at Arcade Lv 10, ×3 at Arcade Lv 30, ×5 at Arcade Lv 50, ×10 at Arcade Lv 70, ×25 at Arcade Lv 90, ×50 at Arcade Lv 110, ×100 at Arcade Lv 130); ×200 is researched. Stake also gates the rarest pet items a MEGA WIN can pay — legendary items need ×10 or more, mythic ×100.
| Stake | Coins per launch | Outer / inner bin candy | Door card candy | Coins you must hold |
|---|---|---|---|---|
| ×1 | 10 / 20 | 1,000 – 4,000 | always available | |
| ×2 | 20 / 40 | 2,000 – 8,000 | always available | |
| ×3 | 30 / 60 | 3,000 – 12,000 | always available | |
| ×5 | 50 / 100 | 5,000 – 20,000 | always available | |
| ×10 | 100 / 200 | 10,000 – 40,000 | always available | |
| ×25 | 250 / 500 | 25,000 – 100,000 | always available | |
| ×50 | 500 / 1,000 | 50,000 – 200,000 | always available | |
| ×100 | 1,000 / 2,000 | 100,000 – 400,000 | always available | |
| ×200 | 2,000 / 4,000 | 200,000 – 800,000 | always available |
Level rewards
Older versions of the game paid a "reward bubble" part-way along each bar — a Marquee star, ball power or Coin Gain in turn. Those bubbles are retired: they pay nothing now, and lock damage and Coin Gain are ordinary Marquee rows instead. What a level pays is exactly the Marquee row (occasionally two) that sits on it.
The rotation
Outside the pinned feature unlocks, the ladder cycles through seven buffs. Each appearance stacks with the ones before it.
| Buff | Each row pays | Rows | Total at Arcade level 500 |
|---|---|---|---|
| +1 per row | 70 | +70 | |
| +1% per row | 69 | +69% | |
| +5 per row | 69 | +345 | |
| +10 per row | 68 | +680 | |
| +0.5% per row | 68 | +34% | |
| +1% per row | 68 | +68% | |
| +0.5% per row | 68 | +34% |
Marquee totals by level
| Arcade level | Lock damage | Gate damage | Pet inventory | Ball storage | Pet item find | Coin Gain | Launch speed |
|---|---|---|---|---|---|---|---|
| 10 | +3 | +1% | +5 | +10 | +0.5% | +1% | +0.5% |
| 25 | +4 | +3% | +15 | +30 | +1.5% | +3% | +1.5% |
| 50 | +8 | +6% | +30 | +60 | +3% | +6% | +3% |
| 100 | +14 | +13% | +65 | +120 | +6% | +12% | +6% |
| 250 | +34 | +33% | +165 | +330 | +16.5% | +32% | +16% |
| 500 | +70 | +69% | +345 | +680 | +34% | +68% | +34% |
These are the Marquee's rows only. Lock damage, gate damage and Coin Gain also come from other systems (Ticket Trove, Upgrades, heirlooms, pet cards and so on), which stack on top. The ARCADE LEVEL page in the machine shows the same Marquee-only totals under MARQUEE TOTALS.
Level curve
Candy needed to clear a level grows in segments: a straight ramp for the first five levels, a gentler line to level 19, a power curve to level 100 and a much steeper one beyond. The Marquee reward column is what clearing that level pays (feature unlocks in bold); names are the arcade attractions the Arcade Report shows for the first 50 levels.
| Level | Candy to clear | Total candy | Marquee reward | Name |
|---|---|---|---|---|
| 1 | 760 | 760 | +1 Lock Damage | Ticket Booth · Boardwalk |
| 2 | 1,520 | 2,280 | +1% Gate Damage | Popcorn Stand · Boardwalk |
| 3 | 2,280 | 4,560 | +5 Pet Inventory | Cotton Candy Cart · Boardwalk |
| 4 | 3,040 | 7,600 | +1 Lock Damage | Coin Pusher Shack · Boardwalk |
| 5 | 3,800 | 11,400 | +10 Ball Storage | Bumper Cars · Boardwalk |
| 6 | 4,193 | 15,593 | +0.5% Pet Item Find | Ring Toss Tent · Boardwalk |
| 7 | 4,586 | 20,179 | +1% Coin Gain | Roll-Ball Alley · Boardwalk |
| 8 | 4,979 | 25,158 | +0.5% Launch Speed | Tilt-a-Whirl · Boardwalk |
| 9 | 5,371 | 30,529 | +1 Lock Damage | Boardwalk Carousel · Boardwalk |
| 10 | 5,764 | 36,293 | Pinball Multiplier | Pier Lighthouse · Boardwalk |
| 11 | 6,157 | 42,450 | +1% Gate Damage | Big Top Tent · Carnival |
| 12 | 6,550 | 49,000 | +5 Pet Inventory | Dunk Tank · Carnival |
| 13 | 6,943 | 55,943 | +10 Ball Storage | Shooting Gallery · Carnival |
| 14 | 7,336 | 63,279 | +0.5% Pet Item Find | Hall of Mirrors · Carnival |
| 15 | 7,729 | 71,008 | Pet Loadouts | Strongman Bell · Carnival |
| 16 | 8,121 | 79,129 | +1% Coin Gain | Funhouse · Carnival |
| 17 | 8,514 | 87,643 | +0.5% Launch Speed | Mole Bop Pavilion · Carnival |
| 18 | 8,907 | 96,550 | +1 Lock Damage | Carnival Games Row · Carnival |
| 19 | 9,300 | 105,850 | +1% Gate Damage | Drop Tower Ride · Carnival |
| 20 | 10,190 | 116,040 | Elusive Pet Slot 4 | Grand Ferris Wheel · Carnival |
| 21 | 10,891 | 126,931 | +5 Pet Inventory | Front Gate Plaza · Amusement Park |
| 22 | 11,605 | 138,536 | +10 Ball Storage | Log Flume · Amusement Park |
| 23 | 12,330 | 150,866 | +0.5% Pet Item Find | Bumper Boats Lagoon · Amusement Park |
| 24 | 13,067 | 163,933 | +1% Coin Gain | Roller Coaster Mk.I · Amusement Park |
| 25 | 13,815 | 177,748 | +0.5% Launch Speed | Haunted Mansion · Amusement Park |
| 26 | 14,574 | 192,322 | +1 Lock Damage | Pirate Ship Swing · Amusement Park |
| 27 | 15,344 | 207,666 | +1% Gate Damage | Teacup Spinner · Amusement Park |
| 28 | 16,125 | 223,791 | +5 Pet Inventory | Animatronic Stage Show · Amusement Park |
| 29 | 16,915 | 240,706 | +10 Ball Storage | Loop-de-Loop Coaster · Amusement Park |
| 30 | 17,716 | 258,422 | Pinball Multiplier ×3 | Sky Tower Drop · Amusement Park |
| 31 | 18,526 | 276,948 | +0.5% Pet Item Find | Slot Machine Hall · Casino District |
| 32 | 19,346 | 296,294 | +1% Coin Gain | Roulette Lounge · Casino District |
| 33 | 20,175 | 316,469 | +0.5% Launch Speed | Blackjack Parlor · Casino District |
| 34 | 21,014 | 337,483 | +1 Lock Damage | High Roller Suite · Casino District |
| 35 | 21,861 | 359,344 | +1% Gate Damage | Sportsbook Arena · Casino District |
| 36 | 22,718 | 382,062 | +5 Pet Inventory | Showgirl Theater · Casino District |
| 37 | 23,583 | 405,645 | +10 Ball Storage | Dancing Fountain · Casino District |
| 38 | 24,456 | 430,101 | +0.5% Pet Item Find | Penthouse Pool · Casino District |
| 39 | 25,339 | 455,440 | +1% Coin Gain | Vault & Cashier · Casino District |
| 40 | 26,229 | 481,669 | Elusive Pet Slot 5 | Diamond Tower Casino · Casino District |
| 41 | 27,127 | 508,796 | +0.5% Launch Speed | Launch Pad · Cosmic Arcade |
| 42 | 28,034 | 536,830 | +1 Lock Damage | Zero-G Bumper Arena · Cosmic Arcade |
| 43 | 28,948 | 565,778 | +1% Gate Damage | Hologram Roll-Ball · Cosmic Arcade |
| 44 | 29,870 | 595,648 | +5 Pet Inventory | Asteroid Pinball Field · Cosmic Arcade |
| 45 | 30,800 | 626,448 | +10 Ball Storage | Black Hole Ball Chamber · Cosmic Arcade |
| 46 | 31,737 | 658,185 | +0.5% Pet Item Find | Time-Warp Funhouse · Cosmic Arcade |
| 47 | 32,682 | 690,867 | +1% Coin Gain | Galactic Prize Vault · Cosmic Arcade |
| 48 | 33,634 | 724,501 | +0.5% Launch Speed | Starlight Observatory · Cosmic Arcade |
| 49 | 34,594 | 759,095 | +1 Lock Damage | Cosmic Coaster · Cosmic Arcade |
| 50 | 35,560 | 794,655 | Pinball Multiplier ×5 | The Infinity Arcade · Cosmic Arcade |
| 51 | 36,534 | 831,189 | +1% Gate Damage | — |
| 52 | 37,514 | 868,703 | +5 Pet Inventory | — |
| 53 | 38,502 | 907,205 | +10 Ball Storage | — |
| 54 | 39,496 | 946,701 | +0.5% Pet Item Find | — |
| 55 | 40,497 | 987,198 | +1% Coin Gain | — |
| 56 | 41,505 | 1,028,703 | +0.5% Launch Speed | — |
| 57 | 42,519 | 1,071,222 | +1 Lock Damage | — |
| 58 | 43,540 | 1,114,762 | +1% Gate Damage | — |
| 59 | 44,567 | 1,159,329 | +5 Pet Inventory | — |
| 60 | 45,600 | 1,204,929 | Elusive Pet Slot 6 | — |
| 61 | 46,640 | 1,251,569 | +10 Ball Storage | — |
| 62 | 47,686 | 1,299,255 | +0.5% Pet Item Find | — |
| 63 | 48,738 | 1,347,993 | +1% Coin Gain | — |
| 64 | 49,796 | 1,397,789 | +0.5% Launch Speed | — |
| 65 | 50,861 | 1,448,650 | +1 Lock Damage | — |
| 66 | 51,931 | 1,500,581 | +1% Gate Damage | — |
| 67 | 53,007 | 1,553,588 | +5 Pet Inventory | — |
| 68 | 54,089 | 1,607,677 | +10 Ball Storage | — |
| 69 | 55,177 | 1,662,854 | +0.5% Pet Item Find | — |
| 70 | 56,271 | 1,719,125 | Pinball Multiplier ×10 | — |
| 71 | 57,370 | 1,776,495 | +1% Coin Gain | — |
| 72 | 58,475 | 1,834,970 | +0.5% Launch Speed | — |
| 73 | 59,586 | 1,894,556 | +1 Lock Damage | — |
| 74 | 60,702 | 1,955,258 | +1% Gate Damage | — |
| 75 | 61,823 | 2,017,081 | Pet Loadout 3 | — |
| 76 | 62,950 | 2,080,031 | +5 Pet Inventory | — |
| 77 | 64,083 | 2,144,114 | +10 Ball Storage | — |
| 78 | 65,221 | 2,209,335 | +0.5% Pet Item Find | — |
| 79 | 66,364 | 2,275,699 | +1% Coin Gain | — |
| 80 | 67,512 | 2,343,211 | Elusive Pet Slot 7 | — |
| 81 | 68,666 | 2,411,877 | +0.5% Launch Speed | — |
| 82 | 69,825 | 2,481,702 | +1 Lock Damage | — |
| 83 | 70,989 | 2,552,691 | +1% Gate Damage | — |
| 84 | 72,158 | 2,624,849 | +5 Pet Inventory | — |
| 85 | 73,333 | 2,698,182 | +10 Ball Storage | — |
| 86 | 74,512 | 2,772,694 | +0.5% Pet Item Find | — |
| 87 | 75,696 | 2,848,390 | +1% Coin Gain | — |
| 88 | 76,885 | 2,925,275 | +0.5% Launch Speed | — |
| 89 | 78,080 | 3,003,355 | +1 Lock Damage | — |
| 90 | 79,279 | 3,082,634 | Pinball Multiplier ×25 | — |
| 91 | 80,483 | 3,163,117 | +1% Gate Damage | — |
| 92 | 81,691 | 3,244,808 | +5 Pet Inventory | — |
| 93 | 82,905 | 3,327,713 | +10 Ball Storage | — |
| 94 | 84,123 | 3,411,836 | +0.5% Pet Item Find | — |
| 95 | 85,346 | 3,497,182 | +1% Coin Gain | — |
| 96 | 86,574 | 3,583,756 | +0.5% Launch Speed | — |
| 97 | 87,806 | 3,671,562 | +1 Lock Damage | — |
| 98 | 89,043 | 3,760,605 | +1% Gate Damage | — |
| 99 | 90,285 | 3,850,890 | +5 Pet Inventory | — |
| 100 | 91,531 | 3,942,421 | Elusive Pet Slot 8 | — |
Beyond level 100
| Level | Candy to clear | Marquee reward |
|---|---|---|
| 101 | 95,248 | +10 Ball Storage |
| 110 | 134,011 | Pinball Multiplier ×50 |
| 125 | 223,464 | Pet Card Slot 3 |
| 150 | 463,376 | +1% Coin Gain |
| 200 | 1,464,496 | +0.5% Pet Item Find |
| 250 | 3,575,430 | +0.5% Pet Item Find |
| 300 | 7,414,011 | +1% Coin Gain |
| 400 | 23,431,936 | +1 Lock Damage |
| 500 | 57,206,875 | +5 Pet Inventory |
| 750 | 289,609,805 | — |
| 1,000 | 915,310,000 | — |
Past level 100 each level costs 91,531 × (level ÷ 100)4 candy, so the wall keeps outrunning stake growth. The Marquee's last row sits on level 500; levels past it still count for the leaderboard but pay no Marquee reward.
What each star unlocks
The Marquee's feature unlocks are pinned to fixed Arcade levels; everything between them is the buff rotation above. Most game modes are no longer Marquee rows — the Bonus Wheel, Red Dice, Ticket Trove, Ball Grove, Boss Raid and the rest open by breaking Hoard gates.
| Milestone | Unlock | Stars | Arcade level |
|---|---|---|---|
| Milestone 10 | Pinball Multiplier — Unlocks the ARCADE stake multiplier chip — launch at ×2. | 10 | 10 |
| Milestone 15 | Pet Loadouts — Save two custom pet + charm loadouts and swap between them instantly from the arcade HUD. | 15 | 15 |
| Milestone 75 | Pet Loadout 3 — A THIRD saved pet + charm loadout — swap between all three instantly from the arcade HUD. | 75 | 75 |
Level milestones
The old Arcade level trophies went with the retired trophy system; a level now pays only its Marquee row.
Other effects
- Every 10th level is announced on your friends’ timeline.
- The ARCADE leaderboard ranks players by Arcade level.
Tips
- Candy per coin never changes with stake, so shoot at the highest stake you can hold — but keep a buffer, because falling below the hold line locks the stake mid-session.
- Rewards land on the level-up itself — the bead at the end of the bar previews what the next level pays.
- Lock damage for the next world lock and gate damage for The Hoard both ride this ladder, so Arcade levels speed up two other progressions at once.
- Coin Gain compounds with world multipliers and coin pets, so the ladder quietly raises your whole income as you climb.
See also
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and the MEGA WIN mega ball, portal rings and the Pet Essence flip.
- The Marquee — One reward on every Arcade level up to 500: the arcade's lock damage, coin gain, gate damage, storage and slots, plus the stake ladder and a few pet features.
- Renown — Renown is your Marquee level: one star for every Arcade level you clear, up to a ladder of 500.
- Currencies — Coins, gems, balls, gold balls, pet essence, ores and bars, prestige points, Hoard shards, achievement points, bounty points, sticker stars, chest keys and more — what each is for, every source and every sink.
- MEGA WIN (Mega Ball) — The Arcade's ★ MEGA WIN: a mega ball drops into a balls, gems or PET ITEM bin. Odds and payouts at every stake, and the only source of the board's pet items. Replaced the Ball Rush catch game.
- Player Level — The LV badge on the top HUD. Ore pays XP, gates raise the level cap, levels open UPGRADES rows, and level 10 opens prestige.