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The Arcade (Pinball)

The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and the MEGA WIN mega ball, portal rings and the Pet Essence flip.

Overview

THE ARCADE is the pinball cabinet next to the board and the one place your coins get spent. Every launch costs coins, every landing pays candy, and candy fills the Arcade Level bar. Every Arcade level is one Marquee star, and the Marquee pays a reward on every level up to 500 — lock damage, coin gain, gate damage, ball storage and more. The centre ★ bin hides the two specials: the DOOR, which swallows the ball for a Candy Card, and the ★ MEGA WIN, which drops a mega ball into a prize bin.

Coins spent here are a sink — they never come back. What you get is progression: candy, levels, stars, and the specials (Mines, the Pet Essence flip, the MEGA WIN) that pay balls, essence, gems and pet items.

NOTE
Naming: on this machine the ★ bin is the MEGA WIN. The word JACKPOT belongs to the board's Diamond bin and the Bonus Wheel slice that launch Jackpot Frenzy — a different game.

How a launch works

  • Tap LAUNCH (or switch on AUTO, which fires every 0.5s, faster with each of the Marquee's Launch Speed rows (+0.5% each), down to ~0.37s at the top of the ladder). Each launch spends 1,000 × your stake.
  • The landing bin is decided the moment you launch — a weighted roll over the five bins (table below). The ball then rides the bumpers into it.
  • Candy paid = bin candy × stake × candy boost. Because cost and candy both scale with the stake, candy-per-coin is the same at every stake: higher stakes buy speed, not value.
  • Every real bumper hit on the two top portal pods lights a ring; a full ring (200 bumps) starts a mini-round — see Portal pods and rings.

Stakes

The stake chip () cycles through 9 stakes. The chip itself unlocks at 10★ on the Marquee (Pinball Multiplier). Stakes up to ×1 are always available; every higher stake opens for good at an Arcade level: ×2 at Arcade Lv 10, ×3 at Arcade Lv 30, ×5 at Arcade Lv 50, ×10 at Arcade Lv 70, ×25 at Arcade Lv 90, ×50 at Arcade Lv 110, ×100 at Arcade Lv 130. ×200 is unlocked by the HOUSE ODDS research, not by level.

StakeCoins per launchCoins you must holdCandy from a ×10 binCandy from a ×20 binCandy from a Candy Card (tier 1)
×11,000 ALWAYS10 20 1,000
×22,000 ALWAYS20 40 2,000
×33,000 ALWAYS30 60 3,000
×55,000 ALWAYS50 100 5,000
×1010,000 ALWAYS100 200 10,000
×2525,000 ALWAYS250 500 25,000
×5050,000 ALWAYS500 1,000 50,000
×100100,000 ALWAYS1,000 2,000 100,000
×200200,000 ALWAYS2,000 4,000 200,000
TIP
Stakes also decide what a MEGA WIN is worth: its balls and gems grow with the stake, the PET ITEM bin gets likelier (1.31% at ×1, 23.2% at ×200), legendary items need at least ×10 and the mythic Echo Relic at least ×100 — see MEGA WIN → The PET ITEM bin.

The bins

Five bins across the bottom. The four outer bins pay candy; the wider centre ★ bin is the special. Chances are the exact roll weights the machine uses.

BinFaceChanceCandy (×1 stake)What happens
Far left ×1026.1% (1 in 3.84)10 Pays 10 candy × stake
Left ×2022.8% (1 in 4.38)20 Pays 20 candy × stake
Centre ★MEGA WIN mega ball1.77% (1 in 56.5)—The DOOR (a Candy Card) or the ★ MEGA WIN — see below
Right ×2022.8% (1 in 4.38)20 Pays 20 candy × stake
Far right ×1026.5% (1 in 3.78)10 Pays 10 candy × stake

The ★ centre bin: DOOR vs MEGA WIN

When the roll picks the ★ bin (1.77% (1 in 56.5) of launches), a second roll decides which special you get:

The DOOR
65% of ★ rolls → 1.15% (1 in 86.9) of all launches. The ball is swallowed for a Candy Card.
MEGA WIN
35% of ★ rolls → 0.619% (1 in 161) of all launches. Drops the mega ball.
Cool-down
After either special the ★ bin goes cold for 30 seconds: any further ★ roll inside that window is re-rolled into a normal bin, so a volley can never double-proc.
Vinnie the Hamster
1★ Door Luck multiplies the DOOR share by up to ×1.1 at Lv 100; 2★ Mega Ball Magnet multiplies the ★ bin's weight by up to ×1.1.

Candy Cards (the DOOR)

A Candy Card always starts at tier 1 and tries to upgrade: each step succeeds 25% of the time, up to tier 3. The card pays card candy × stake × candy boost, times the Bandit Raccoon's Sweet Tooth (up to +20% at Lv 100).

CardTierCandy (×1 stake)Chance once the DOOR opensChance per launch
Candy cardCandy CardTier 11,000 75% (1 in 1.33)0.863% (1 in 116)
Gold cardGold CardTier 22,000 18.8% (1 in 5.33)0.216% (1 in 464)
Cosmic cardCosmic CardTier 34,000 6.25% (1 in 16)0.0719% (1 in 1,391)

On average a DOOR pays 1,375 candy × stake before boosts — worth 69 ×20-bin landings.

MEGA WIN (the mega ball)

mega ball The MEGA WIN pays no candy. The five bins flip to prizes — 40 BALLS · 20 GEMS · PET ITEM · 100 GEMS · 200 BALLS at ×1 — and a glowing mega ball rides the board into one of them. Balls and gems grow with your stake; the middle bin spins a prize wheel for a pet item. This replaced the old Ball Rush catch game. Full odds and payouts on the MEGA WIN page.

Candy and the Arcade Level

Candy fills the level bar; the level is your Arcade Level (the same number shown on your profile and used for founder rewards). Level-ups roll over, so a big stake can clear several bars in one launch. The bar for each level needs:

LevelCandy to clear itTotal candy from Lv 1
1760 760
21,520 2.28K
53,800 11.4K
105,764 36.29K
2010,190 116.04K
3017,716 258.42K
5035,560 794.66K
7561,823 2.02M
10091,531 3.94M
150463,376 16.2M
2001,464,496 61.38M
3007,414,011 450.62M
50057,206,875 5.75B
1,000915,310,000 183.52B

See Arcade Level for the full curve. Candy boost sources: the Bandit Raccoon pet card (a global card), and the Ticket Trove's Pinball Candy Bonus.

Levels, stars and the Marquee

Every Arcade level you gain is one Marquee star — the level itself grants it, and it is the only source of stars. The Marquee then pays a reward on every level up to 500 (500 rewards in all): a few pinned unlocks, and a rotation of stat rows in between. The bead on the level bar shows the next Marquee reward coming up.

Rotating Marquee rowRowsFirst row readsTotal at Lv 500
Lock Damage70+1 Lock Damage+70
Gate Damage69+1% Gate Damage+69%
Pet Inventory69+5 Pet Inventory+345
Ball Storage68+10 Ball Storage+680
Pet Item Find68+0.5% Pet Item Find+34%
Coin Gain68+1% Coin Gain+68%
Launch Speed68+0.5% Launch Speed+0.3%
NOTE
The level bar's old reward bubbles (+1 lock damage / +1% coins every other level) are retired and pay nothing. Lock damage and coin gain are Marquee rows now, so nothing was lost — the ARCADE LEVEL page in game shows your Marquee totals.

Portal pods and rings

The two top bumpers are portal pods. Each wears a ring that lights one notch per real bump; a full ring (200 bumps) starts a mini-round and the ring resets.

Pet Essence Bonus (left ring)

PET ESSENCE BONUS! — a double-or-done coin flip. The pot opens at 50 ; tap the coin (/) and every HEADS doubles it. Tails just stops the doubling — there is no bust — and the coin retires after 5 heads. Limited to 3 flips a day; once you have used them the ring simply pauses at full so no bumps are wasted.

HeadsPayoutChance
050 50% (1 in 2)
1100 25% (1 in 4)
2200 12.5% (1 in 8)
3400 6.25% (1 in 16)
4800 3.13% (1 in 32)
5 (every pip)1,600 3.13% (1 in 32)

Average payout: 175 . Landing all 5 heads is 1 in 32. Pet Essence is spent on Pet Fusion and Evolution.

MINES (right ring)

A full right ring arms a MINES round: 25 tiles hide 3 mines, every safe reveal grows a multiplier on a 50-ball floor, and cashing out anytime is free — a mine only costs you the multiplier. Clearing all 22 safe tiles pays ×200 = 10,000 . While a round is open the ring pauses one notch short of full.

Pet Cards

The ★ bin's DOOR swallows the ball and pays a Candy Card — a straight candy payout, covered in the ★ centre bin above. PET CARDS are a different collection: permanent mini-buffs, one card per crate pet per world, that drop from bin landings on the board. Their collection screen is the PET CARDS tile on the MENU, not the Arcade. Every card, star threshold, set bonus and exact drop rate is on its own page: Pet Cards.

Tips

  • Candy-per-coin is flat across stakes, so pick the highest stake you can keep unlocked — it changes how fast the bar fills, and it makes every MEGA WIN bigger and likelier to be a pet item (×10+ for legendary, ×100+ for mythic).
  • A DOOR is worth about 1,375 candy × stake; a MEGA WIN pays balls, gems or a pet item. Together the ★ bin is where the value is.
  • Keep AUTO running while you play the board — bumps on the portal pods accrue in the background and the rings pay balls and essence, not coins.
  • Equip Vinnie the Hamster before an Arcade session: both of his percentage abilities apply to the ★ roll and his 3★ gives every MINES round a five-tile head start.

See also

  • MEGA WIN (Mega Ball) — The Arcade's ★ MEGA WIN: a mega ball drops into a balls, gems or PET ITEM bin. Odds and payouts at every stake, and the only source of the board's pet items. Replaced the Ball Rush catch game.
  • Mines — The Arcade's free push-your-luck round — 25 tiles, 3 mines, a 50-ball floor and up to ×200.
  • Pet Cards — Collectible cards that drop from board landings — one per crate pet per world, each a permanent mini-buff. Star thresholds, active slots, set bonuses and every card's exact drop chance.
  • Arcade Level — The Arcade level: how the ARCADE machine turns coins into candy, the full level curve to 100 and beyond, the Marquee reward on every level, stakes and every milestone.
  • Renown — Renown is your Marquee level: one star for every Arcade level you clear, up to a ladder of 500.
  • The Marquee — One reward on every Arcade level up to 500: the arcade's lock damage, coin gain, gate damage, storage and slots, plus the stake ladder and a few pet features.
  • Chest Rush — The star-ball cascade played on Cake Party plays — opening wheels, the three sweeping gates, all ten chests with their loot, and the Hoard Mimic odds.
Generated from game data · version 3.1.1 (build 137). Spot a mistake? Tell us on Discord.