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Pet Items

Every wearable pet item — effect, rarity, stacking maths, salvage value — plus the slot rules, what happens to items in a trade, and the drop odds from the MEGA BALL, Hoard chests and expeditions.

Pet items are small wearables that any pet can carry in its item slot. They come from the MEGA BALL (the ARCADE machine's MEGA WIN), from Hoard chests, from expedition crews and from the Boss Raid; they live in the bag's PET ITEMS tab until you assign them, and add a flat bonus on top of whatever the pet itself does — so a Coin Charm on a Lucky Rabbit gives you coins even though the rabbit only knows portals. Every pet's card shows a running total of what its items are giving you.

Slots and rules

Slots per pet
1 — every species
Counts when
The pet is equipped (regular pets) or activated (elusive and limited pets)
Assign
BAG → PET ITEMS → tap → USE → pick a pet → CONFIRM (armed, tap twice)
Remove
Deletes the item — "no way to refund or move items"
Replace
Deletes the old item, wears the new one
Trading
A worn item goes with the pet when it is traded; items in the bag cannot be traded on their own
Salvage
2,500 Pet Essence per bagged copy (Evolution Stone 10,000, Mythic Evolution Stone 10,000); worn items cannot be salvaged
Bag space
Each item kind is one of the bag's 50 stacks
HEADS UP
Trades are real transfers: the pet leaves your account and arrives on the other player's with its shiny, stars, evolution, nature and every item it is wearing — only its level resets. Take off (which deletes) or keep in mind anything a pet wears before you trade it.

Catalogue

ItemTypeRarityBonusExactly what it doesStackingSalvageid
Coin CharmCoin CharmPet item · charmCOMMON+5% Coin GainCoins from every bin landing pay 5% more.Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500coin_charm
Gold ToothGold ToothPet itemCOMMON+5% Gold Ball DropEvery gold-ball payout — bins, the Bonus Wheel, Jackpot Frenzy, Hoard Hunt — pays 5% more.Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500gold_tooth
Portal CompassPortal CompassPet itemCOMMON+2% Portal ChanceA ball's first landing is 2% more likely to hit a portal (re-rolls after a warp run at the base rate).Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500portal_compass
Lucky PennyLucky PennyPet itemLEGENDARY+5% Pet Pull LuckPet crates open 5% luckier — the rare-or-better group's odds are multiplied by 1 + your total luck.Adds up across copies2,500lucky_penny
Crimson DieCrimson DiePet itemLEGENDARY+3% Red Dice ChanceBins are 3% more likely to drop a Red die (blue dice are not affected).Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500crimson_die
Jackpot CharmJackpot CharmPet item · charmLEGENDARY+2% Jackpot ChanceDiamond bins are 2% more likely to hit, and the Bonus Wheel's JACKPOT slice is 2% wider.Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500jackpot_charm
Echo RelicEcho RelicPet item · relicMYTHIC+10% host pet effectThe pet wearing it has its own abilities strengthened by 10% (magnitude stats only — flat counts and "every N" cadences are untouched).Boosts the wearer only — one per pet matters2,500minos_relic

Mining tools

4 items are found underground by expedition crews. They are worn like any other pet item and work on a crew (Prospector's Pan also pays on the board's bin landings): a digging tool only works while its wearer is on a crew, so the choice is which pet to send, not whether to wear it. Dig power belongs to the pet wearing the tool; the find-chance tools add up across the whole crew.

ItemTypeRarityBonusExactly what it doesStackingSalvageid
Prospector's PanProspector's PanPet item · mining toolCOMMON+5% Ore (bin landings + expedition crew)+5% Ore (bin landings + expedition crew)Adds up across copies2,500prospectors_pan
Miner's HeadlampMiner's HeadlampPet item · mining toolCOMMON+10% Dig Power (expeditions)The pet wearing it digs with 10% more dig power on an expedition. Does nothing on the board.Boosts the wearer's own dig power — copies on one pet add up2,500miners_headlamp
Dowsing RodDowsing RodPet item · mining toolCOMMON+10% Deep Find Chance (crew)The crew's chance of a deep find on a completed trip is 10% higher.Adds up across every item the crew is wearing2,500dowsing_rod
Paleontologist's BrushPaleontologist's BrushPet item · mining toolCOMMON+50% Strange Slab Finds (crew)The crew's chance of bringing home a Strange Slab for the Boneyard is 50% higher.Adds up across every item the crew is wearing2,500paleo_brush

Hoard tools

The Hoard's own 2 items drop only from hoard chests: each one 0.25% / 0.5% / 0.75% / 1% / 1.25% a chest, climbing with the chest's tier. They work on a pet standing in the hoard crew, and every copy across the crew adds: the Gatebreaker Maul's gate damage is one more source that multiplies with the rest.

ItemTypeRarityBonusExactly what it doesStackingSalvageid
Gatebreaker MaulGatebreaker MaulPet item · hoard toolRARE+5% Gate Damage (hoard crew)Worn by a pet in the Hoard crew: the hoard hits gates 5% harder. Copies across the crew add.Adds up across every item the crew is wearing2,500gatebreaker_maul
Gilded CrowbarGilded CrowbarPet item · hoard toolRARE+1% Chest Damage (hoard crew)Worn by a pet in the Hoard crew: chests open 1% faster. Copies across the crew add.Adds up across every item the crew is wearing2,500gilded_crowbar

Evolution stones

Two consumables ride the same item system but are never worn: they are spent in the Pets menu's EVO workshop, which is also the only place they are shown and the only place they can be scrapped (they do not appear in the bag). See Pet Evolution for the recipe.

ItemTypeRarityBonusExactly what it doesSalvageSource
Evolution StoneEvolution StoneConsumableMYTHICEvolves a petConsumed to evolve a 3★ Lv 100 pet in the EVO workshop.10,000Boss Raid — Crypt: 4% (1 in 25) of the team's pet-item roll · Corrupted Crypt: 14% (1 in 7.14)
Mythic Evolution StoneMythic Evolution StoneConsumableMYTHICEvolves a petConsumed to evolve a mythic pet in the EVO workshop.10,000Boss Raid — Corrupted Crypt: 1.37% (1 in 73.1)

Stacking

Items on different equipped pets combine, but not by simple addition. Chance-style bonuses stack as "did at least one copy hit?" — 1 − (1 − bonus)copies — so every extra copy is worth a little less and the total never reaches +100%. The table shows the real combined bonus:

Item1 copy3 copies5 copies10 copies
Coin CharmCoin Charm+5%+14.26%+22.62%+40.13%
Gold ToothGold Tooth+5%+14.26%+22.62%+40.13%
Portal CompassPortal Compass+2%+5.88%+9.61%+18.29%
Crimson DieCrimson Die+3%+8.73%+14.13%+26.26%
Jackpot CharmJackpot Charm+2%+5.88%+9.61%+18.29%
  • Lucky Penny is the exception among the live items: copies add up, and the total multiplies the pet crates' rare-or-better group odds (see pet crate odds).
  • Echo Relic is per-pet: it strengthens the abilities of the pet wearing it by 10%, the same way a Charm Octopus charm does, so wearing two on two pets boosts each of them once. It scales magnitudes only — flat counts (e.g. "+2 balls") and cadences ("every N landings") are left alone.
  • Pet items are separate from Marquee and pet buffs and multiply after them — a Gold Tooth's +5% applies to the already-buffed gold-ball payout.

Where pet items come from

SourceWhat it can dropChance
the MEGA BALL (the ARCADE machine's MEGA WIN)The live board items, by stake (table below)1.31% (1 in 76.3) per MEGA WIN at ×1, rising with the stake
Hoard chestsThe Gatebreaker Maul or the Gilded Crowbar, evenly (found nowhere else)Each 0.25% / 0.5% / 0.75% / 1% / 1.25% per chest, lowest tier to highest
ExpeditionsThe mining tools, from every world1 in 1,000 (World 1) to 1 in 450 (World 5) per hour of a completed trip
Boss RaidThe raid uniques and evolution stonesThe team pet-item roll

Hoard chests

Every Hoard chest you open — whatever its tier — can hold one of the hoard's own two pet items, each at 0.25% / 0.5% / 0.75% / 1% / 1.25% from the lowest chest tier to the highest: the Gatebreaker Maul (+5% gate damage) and the Gilded Crowbar (+1% chest damage). They work only on a pet standing in the hoard crew, every copy across the crew adds, and no other content drops them. Every other item comes only from its own content.

Expedition finds

Only a trip that comes home whole can find an item. The chance grows with the hours underground; recalled trips never roll.

Per hour underground: W1 1 in 1,000, W2 1 in 800, W3 1 in 600, W4 1 in 500, W5 1 in 450
Trip lengthW1 MeadowW2 AuroraW3 FloraW4 MaelstromW5 Inferno
30 MIN0.05% (1 in 2,000)0.0625% (1 in 1,600)0.0833% (1 in 1,200)0.1% (1 in 1,000)0.111% (1 in 900)
2 HR0.2% (1 in 500)0.25% (1 in 400)0.333% (1 in 300)0.4% (1 in 250)0.444% (1 in 225)
8 HR0.8% (1 in 125)1% (1 in 100)1.33% (1 in 75)1.6% (1 in 62.5)1.78% (1 in 56.3)
24 HR2.4% (1 in 41.7)3% (1 in 33.3)4% (1 in 25)4.8% (1 in 20.8)5.33% (1 in 18.8)

Every world's mines find the same tools, evenly — the world only changes how often a trip finds one:

ItemW1 MeadowW2 AuroraW3 FloraW4 MaelstromW5 Inferno
Prospector's PanProspector's Pan25%25%25%25%25%
Miner's HeadlampMiner's Headlamp25%25%25%25%25%
Dowsing RodDowsing Rod25%25%25%25%25%
Paleontologist's BrushPaleontologist's Brush25%25%25%25%25%

Drop odds by stake

On the board side, pet items come from the MEGA BALL (the ARCADE machine's MEGA WIN). When a MEGA WIN lands, the five bins flip to prizes and a mega ball is launched; the middle bin is the PET ITEM. The chance of the pet bin is what 66 rolls of the old catch game's per-ball rate added up to, so it rises with the ARCADE stake (1.31% (1 in 76.3) at ×1 up to 23.2% (1 in 4.3) at ×200). The rarity a find can be is gated by stake too: below ×10 only the three common items are on the prize wheel, legendaries need ×10+, and the mythic Echo Relic needs ×100+. The Echo Relic is rolled first, then the legendary group, then a common; within a group every item is equally likely. The wheel is theatre — the server has already decided the prize.

StakeLaunch costCoins held to unlockPet item per MEGA WINCommon shareLegendary shareMythic shareAny legendary per MEGA WINEcho Relic per MEGA WINOn the wheel
×11,000—1.31% (1 in 76.3)100%————Coin Charm Gold Tooth Portal Compass
×22,000—1.93% (1 in 51.7)100%————Coin Charm Gold Tooth Portal Compass
×33,000—2.43% (1 in 41.2)100%————Coin Charm Gold Tooth Portal Compass
×55,000—3.23% (1 in 31)100%————Coin Charm Gold Tooth Portal Compass
×1010,000—4.74% (1 in 21.1)98.3%1.7%—0.0805% (1 in 1,243)—Coin Charm Gold Tooth Portal Compass Lucky Penny Crimson Die Jackpot Charm
×2525,000—7.83% (1 in 12.8)95.8%4.24%—0.332% (1 in 301)—Coin Charm Gold Tooth Portal Compass Lucky Penny Crimson Die Jackpot Charm
×5050,000—11.4% (1 in 8.8)91.5%8.49%—0.965% (1 in 104)—Coin Charm Gold Tooth Portal Compass Lucky Penny Crimson Die Jackpot Charm
×100100,000—16.4% (1 in 6.11)82.5%16.9%0.625%2.76% (1 in 36.2)0.102% (1 in 978)Coin Charm Gold Tooth Portal Compass Lucky Penny Crimson Die Jackpot Charm Echo Relic
×200200,000—23.2% (1 in 4.3)65.2%33.5%1.25%7.79% (1 in 12.8)0.291% (1 in 344)Coin Charm Gold Tooth Portal Compass Lucky Penny Crimson Die Jackpot Charm Echo Relic

Boosting the find rate

  • The Marquee grants +0.5% Pet Item Find on 68 of its level rewards (the first at arcade level 6, the last at 495) — +34% in total, multiplying the per-ball rate the MEGA WIN chance is built from.
  • Higher stakes raise both the base rate and the share of rare items, and the two compound — the last two columns above are the product.

Raid uniques

Six items drop only from the Boss Raid's team pet-item roll. Their chance stats stack the same diminishing-returns way; the Siege Ember multiplies, and the Dungeon Heart, Scholar's Mark and Warbrand add up without a cap.

ItemTypeRarityBonusExactly what it doesStackingSalvageid
Scholar's MarkScholar's MarkPet itemUNCOMMON+5% Raid Class XP5% more raid class XP per run (raid only).Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500scholars_mark
WarbrandWarbrandPet itemUNCOMMON+5% Raid Damage (boss + wall)5% more damage to the raid boss and wall (raid only).Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500warbrand
Warden's SigilWarden's SigilPet itemRARE+5% Gem FindGem bins are 5% more likely to pay gems.Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500wardens_sigil
Siege EmberSiege EmberPet itemRARE+2% World-Lock DamageBalls hit World Locks 2% harder.Multiplies across copies2,500siege_ember
Raider's KnotRaider's KnotPet itemEPIC+1% Ball Save1% chance a launch costs no ball.Diminishing returns — each extra copy is worth less; the total can never reach +100%2,500raiders_knot
Dungeon HeartDungeon HeartPet itemLEGENDARY+2% Extra Bin Roll2% chance of an extra bin roll on every landing (adds up past 100% into guaranteed extra rolls).Adds up across copies2,500dungeon_heart
ItemCrypt shareCorrupted Crypt share
Scholar's MarkScholar's Mark28.7% (1 in 3.48)—
WarbrandWarbrand28.7% (1 in 3.48)—
Warden's SigilWarden's Sigil16% (1 in 6.27)31% (1 in 3.23)
Siege EmberSiege Ember16% (1 in 6.27)31% (1 in 3.23)
Raider's KnotRaider's Knot6.67% (1 in 15)17.2% (1 in 5.81)
Evolution StoneEvolution Stone4% (1 in 25)14% (1 in 7.14)
Dungeon HeartDungeon Heart—5.47% (1 in 18.3)
Mythic Evolution StoneMythic Evolution Stone—1.37% (1 in 73.1)

Retired items

10 duplicate versions of other items were retired and converted to the version that stayed (Solar CharmSolar Charm, Sunburst CharmSunburst Charm, Golden EggGolden Egg, Bullion CharmBullion Charm, Void CompassVoid Compass, Rift CompassRift Compass, Frostbite PickFrostbite Pick, Magma DrillMagma Drill, Tideglass SieveTideglass Sieve, Prospector's StarProspector's Star → Coin CharmCoin Charm, Gold ToothGold Tooth, Portal CompassPortal Compass, Miner's HeadlampMiner's Headlamp, Prospector's PanProspector's Pan). 6 furnace tools (Smith's TongsSmith's Tongs, Coal ScuttleCoal Scuttle, Quench FlaskQuench Flask, Flux PouchFlux Pouch, Bellows HeartBellows Heart, Ember CrucibleEmber Crucible) are RETIRED: nothing drops them and the bag no longer shows them. Details on the items page.

Tips

  • Put chance items on pets you always equip — the item only counts while the pet is in a slot, and the per-world loadout swaps pets (and their items) with them.
  • Wear the Echo Relic on the pet whose ability you rely on most; its +10% is worth more on a big percentage than on a flat count it cannot touch.
  • Farm board items at the highest stake you can hold: a MEGA WIN at ×200 lands the pet bin 23.2% (1 in 4.3) of the time against 1.31% (1 in 76.3) at ×1, and only the high stakes put legendaries on the wheel.
  • Open every Hoard chest, even the cheap ones — even a common chest can hold a hoard item, and higher tiers hold them more often.
  • Send long expeditions: only completed trips roll for a mining tool, and the chance scales with the hours.

See also

  • Charms — The charm family of pet items — Coin Charm and Jackpot Charm — with exact effects, stacking maths, how to equip and remove them, and which charms were retired.
  • Items — Every item in the bag — Time Candy, the Ballin Potion, every pet item and evolution stone — with its effect, rarity, source odds and who can hold it.
  • MEGA WIN (Mega Ball) — The Arcade's ★ MEGA WIN: a mega ball drops into a balls, gems or PET ITEM bin. Odds and payouts at every stake, and the only source of the board's pet items. Replaced the Ball Rush catch game.
  • The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and the MEGA WIN mega ball, portal rings and the Pet Essence flip.
  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
  • Pet Trading — Pet swaps between friends: the propose/counter/accept flow, which pets can be traded, what travels with them and the daily limits.
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