Guilds
Founding and joining a guild, the 16-level XP ladder, free ball gifting, account-wide perks, ranks, chat and the crest.
Overview
A guild is a group of up to 180 players with its own chat room, a crest, an army-style rank ladder and two things that matter for your account: ball gifting (members fill each other's ball requests for free) and perks — permanent percentage buffs that apply to every member everywhere in the game. Guilds level from 1 to 16 purely by gifting, and each level adds members, bigger gifts, a perk point and a fancier badge border.
The GUILD tab lives in the Social menu with sub-tabs ROSTER, BUFFS, CHAT, GIFTS, GIFTERS and RANK.
Unlocking guilds
Guilds are a gate unlock: the GUILD tab opens once you have broken gate 3 in THE HOARD. The gate ladder lists it as GUILDS — Form or join a Guild — chat, ranks, ball gifting, and a badge. The Marquee no longer gates guilds; an account that has broken the gate has them, whatever its Arcade level.
Founding or joining
Founding
- Costs 100 gems, paid once.
- Pick a tag (3–5 letters or digits, stored in capitals, must be unique across all guilds) and a name (3–24 characters; names do not have to be unique).
- Both go through the same family-friendly name filter as player names.
- The founder becomes the Owner. You can only be in one guild at a time.
Joining
- Request to join by tag — the guild's leader sees it in the roster and accepts or declines.
- Be invited — a leader can invite you by name or friend code; the invite waits in your Social inbox.
- Leaving is free at any time (the owner must disband instead).
XP & levels
Guild XP comes from one place: every ball request that gets filled awards the guild 30 XP × the guild's level. The XP needed for each level doubles, so early levels come fast and Lv 16 (32.77M XP) is a real climb. XP keeps counting past the cap for the guild leaderboard.
| Lv | Total XP | XP to next | Members | One gift | Request target | XP per fill | Perk pts | Border |
|---|---|---|---|---|---|---|---|---|
| 1 | 0 | 1,000 | 30 | 50 | 150 | 30 | 1 | |
| 2 | 1,000 | 2,000 | 40 | 60 | 180 | 60 | 2 | |
| 3 | 3,000 | 4,000 | 50 | 70 | 210 | 90 | 3 | |
| 4 | 7,000 | 8,000 | 60 | 80 | 240 | 120 | 4 | |
| 5 | 15,000 | 16,000 | 70 | 90 | 270 | 150 | 5 | |
| 6 | 31,000 | 32,000 | 80 | 100 | 300 | 180 | 6 | |
| 7 | 63,000 | 64,000 | 90 | 110 | 330 | 210 | 7 | |
| 8 | 127,000 | 128,000 | 100 | 120 | 360 | 240 | 8 | |
| 9 | 255,000 | 256,000 | 110 | 130 | 390 | 270 | 9 | |
| 10 | 511,000 | 512,000 | 120 | 140 | 420 | 300 | 10 | |
| 11 | 1,023,000 | 1,024,000 | 130 | 150 | 450 | 330 | 11 | |
| 12 | 2,047,000 | 2,048,000 | 140 | 160 | 480 | 360 | 12 | |
| 13 | 4,095,000 | 4,096,000 | 150 | 170 | 510 | 390 | 13 | |
| 14 | 8,191,000 | 8,192,000 | 160 | 180 | 540 | 420 | 14 | |
| 15 | 16,383,000 | 16,384,000 | 170 | 190 | 570 | 450 | 15 | |
| 16 | 32,767,000 | max | 180 | 200 | 600 | 480 | 16 |
One gift = balls a member hands over in one tap. Request target = balls a request asks for (3 gifts). XP per fill = guild XP when a request completes.
Ball gift requests
The GIFTS sub-tab is the guild's ball economy. Any member can open a ball request; other members press GIFT to fill it. In the game's words: Gift balls to play for free and gain guild XP to earn global guild buffs.
- A request asks for exactly 3 gifts — 150 balls at Lv 1, 600 at Lv 16 (see the table above).
- Gifting is free. Balls are created for the requester; nothing leaves the gifter's own ball count.
- Each member can gift to a given request once every 4h, up to 3 gifts on the same request — so one member could fill a request alone, but it takes 8h; in practice the guild fills it.
- You may have one open request. After it fills you wait 8h before opening another. A request can be cancelled only while nobody has gifted to it yet.
- The balls are credited to the requester as they arrive; when the request completes the guild gains XP (30 × guild level).
- GIFTERS lists the guild's top 20 lifetime gifters. Gifted balls also count toward Bingo squares.
Perks
The BUFFS sub-tab holds 7 perks. The guild earns 1 perk point per level (16 at Lv 16); each point raises one perk by a tier, up to Tier III. A perk's bonus applies to every member, everywhere that stat is used, and stacks on top of your Marquee buffs.
| Perk | What it boosts | Tier I | Tier II | Tier III |
|---|---|---|---|---|
| More coins from every pot | +1% | +2.5% | +5% | |
| More gold balls earned per drop | +1% | +2.5% | +5% | |
| Higher sticker pack drop rate | +1% | +2.5% | +5% | |
| Higher gem find rate | +1% | +2.5% | +5% | |
| Higher portal trigger chance | +1% | +2.5% | +5% | |
| Harder hits against hoard gates | +1% | +2.5% | +5% | |
| More ore from every bin landing | +1% | +2.5% | +5% |
- Only the Owner spends points. RESET refunds every point, then locks resets for 4h.
- A fully maxed perk costs 3 points, so a Lv 16 guild can max 5 perks and put the remainder into a fourth.
- The perks apply the moment you are in the guild and stop the moment you leave.
Roles & ranks
| Role | Can do | Notes |
|---|---|---|
| Invite players, accept join requests, promote and demote moderators, kick anyone, hand out ranks, edit the badge and colour, spend perk points, disband the guild. | One per guild — the founder. The owner cannot leave; they must disband instead. | |
| Moderator | Kick plain members and change their ranks. | Promoted by the owner. Shown with a shield in chat and on the roster. |
| Member | Chat, request and gift balls, use the perks. | Everyone else. New members start at the Recruit rank. |
Rank ladder
Separate from roles, every member wears a cosmetic rank shown beside their name in chat and on the roster (sortable by RANK or LEVEL). The guild's PETS tab shows each member's real pet score. The Owner and moderators can assign any rank; new members arrive as Recruit and the leader is always Owner.
Guild chat
- One room per guild, under the CHAT sub-tab. Messages are up to 300 characters; the newest 100 are shown.
- The room also logs system lines — "X founded the guild", "X joined the guild", "X left the guild", "X was removed from the guild by Y".
- Every typed message carries the sender's face — their profile circle in their colour, wearing their skin — beside their rank badge and name, the same way a ball request does.
- The same room is on the chat drawer, the panel that slides in from the right edge of the board without pausing play. Its GUILD tab shows the guild name and how many members are online, then one timeline of chat and ball requests, each request with its own DONATE button; its FRIENDS tab holds your direct messages.
- Unread guild chat lights the CHAT sub-tab and the chat drawer's handle.
- Resize the chat drawer with the grip in its bottom-left corner: drag left to widen it, right to narrow it, up to shorten it and down to lengthen it. On the board it can stretch past the launch bar, down to the bottom bar. The size is remembered on that device, and a double tap on the grip puts it back to the default.
Badge & insignia
Every guild has a crest shown on the roster, in chat and on the guild leaderboard. It is built from three parts: a colour and a pattern the Owner picks, and a border that is earned by guild level.
Colours
12 tints; the first is the default.
Patterns
32 heraldic overlays; Solid is the default.
| Pattern | Look |
|---|---|
| Solid | one flat colour |
| Split | two vertical halves |
| Halved | two horizontal halves |
| Bend | split on a diagonal |
| Bend Rev | split on the other diagonal |
| Quarters | four quarters |
| Saltire | a diagonal X |
| Cross | an upright cross |
| Pale | a vertical stripe |
| Fess | a horizontal band |
| Chevron | a chevron |
| Chevron Up | an upward chevron |
| Bordure | a border |
| Lozenge | a diamond |
| Roundel | a disc |
| Star | a star |
| Pattern | Look |
|---|---|
| Pales | vertical stripes |
| Bars | horizontal bars |
| Checky | a chequerboard |
| Semé | a field of dots |
| Gyronny | eight wedges |
| Pile | a wedge from the top |
| Point | a wedge from the bottom |
| Orle | an inner border |
| Wolf | |
| Dragon | |
| Miners | |
| Petkeepers | |
| Royal | |
| Phoenix | |
| Deep Sea | |
| Raiders |
Borders
One border per guild level — you cannot choose it, it upgrades automatically.










Guild leaderboards
- The GUILDS mode of the LEADERBOARD tab ranks every guild by total XP (highest first) and shows its crest, tag, level and member count. The website hiscores have the same board.
- The guild's own RANK sub-tab ranks its members against each other using the same categories as the players board (GATES, ARCADE, COINS, BALLS, JACKPOTS, PETS).
Tips
- Fill teammates' requests whenever the GIFT pill is lit — it costs you nothing and it is the only way the guild levels.
- Open your own request right after the 8h cooldown ends; a full request is 150+ free balls.
- Perk points are cheap to move: a RESET is free apart from its 4h lock, so re-spec for a Golden Hour or a sticker push.
See also
- Friends & Social — The Social menu: friend codes, adding and chatting with friends, the achievements timeline, gifts, and what lights the RANKS button.
- Leaderboards — The hiscores: the 6 player boards led by GATES, the top-three podium, the guild, Boss Raid and Ball Grove tabs, and your profile rankings.
- The Marquee — One reward on every Arcade level up to 500: the arcade's lock damage, coin gain, gate damage, storage and slots, plus the stake ladder and a few pet features.
- Trophies (retired) — Trophies and the Trophy Case were retired in Version 3. What they were, what happened to your progress, and the systems that replaced them: Titles, Skins, Merits and Game Completion.