Your Garden
The three bush mounds on the Ball Grove hub: how bushes drop, what their loot pips pay in balls, gems, gold balls and candy, the 5-hour regrow, and the Bramble Hedgehog hiding inside.
Overview
YOUR GARDEN is the bed of three mounds on the Ball Grove hub. Each mound can hold a bush — a rare drop from winning harvests — and a planted bush is an idle source of balls, gems, gold balls and the occasional Time Candy: tap its loot pips whenever it is ready, let it regrow, repeat. It is also the only home of the Bramble Hedgehog.
- Win a Ball Grove run — every win rolls for a bush.
- A bush is planted ready on the leftmost empty mound.
- Tap its 4 loot pips until their lives run out — every tap pays.
- It regrows in 5h with freshly rolled pips.
An empty mound reads NOT UNLOCKED. Tap it and the game tells you how to fill it: “Bushes are a RARE DROP from a grove COMPLETION”, that mound's odds (“HARD 1 in 50 · REGULAR 1 in 150” for the first), and “Complete runs to plant one here.”
Planting a bush
Every won run — solo or duo, any difficulty — rolls once for a bush. The roll always targets the leftmost empty mound, and each mound has its own odds: the first bush is the cheapest, the third the dearest, and Regular is exactly 3× rarer than Hard at every step. Lost runs and runs after all 3 mounds are planted roll nothing.
| Next empty mound | Chance per win (Hard) | Chance per win (Regular) | Expected wins (Hard / Regular) |
|---|---|---|---|
| 2% (1 in 50) | 0.667% (1 in 150) | 50 / 150 | |
| 1% (1 in 100) | 0.333% (1 in 300) | 100 / 300 | |
| 0.5% (1 in 200) | 0.167% (1 in 600) | 200 / 600 |
A drop shows up on the results screen as a purple RARE DROP basket with a “BUSH! Planted in your farm. (n/3)” line, goes to your friends' timeline, and is planted ready — its loot pips are already rolled, so you can harvest it the moment you get back to the hub.
Expected wins to fill all three mounds on Hard: about 350; on Regular about 1,050.
Harvesting a bush
A ready bush shows 4 loot pips. When the bush grows, each pip rolls its own reward kind — first a 0.5% (1 in 200) roll for a Time Candy pip, otherwise balls, gems or gold balls at equal thirds — and gets 3 lives (the small dots under it). You tap pips individually:
- Every tap on a live pip pays its kind — the amounts below, credited straight to your wallet with a reward flyer.
- Then a 50% roll decides whether one of that pip's lives burns. Lives are the point: on average a pip pays 6 times before it is spent.
- Every tap also rolls 0.0833% (1 in 1,200) for the Bramble Hedgehog to scurry out (see below).
- When every pip is out of lives the bush breaks and starts REGROWING — 5h later it is back with a fresh set of pips and freshly rolled kinds.
| Pip kind | Chance a pip is this kind | Per tap | Per tap with a Bramble Hedgehog (1★+) | |
|---|---|---|---|---|
| Balls | 33.2% (1 in 3.02) | +15 | +17 | |
| Gems | 33.2% (1 in 3.02) | +10 | +11 | |
| Gold Balls | 33.2% (1 in 3.02) | +200 | +220 | |
| 30 Min Time Candy | 0.5% (1 in 200) | +1 | +1 |
The Research Hall's GROVE CULTIVARS has 3 levels, one per bush: each level gives one more bush +50% ball, gem and gold-ball yield (level 1 the first bush, level 2 the second, level 3 the third). Accounts that bought the old fourth level were refunded its full price.
What a bush is worth
Averages for one bush, one cycle (4 pips × 3 lives ÷ 50% = 24 paying taps), every 5h. The second column assumes a 2★ Bramble Hedgehog (10% more per tap, 1 extra life per pip); a 3★ favourite crop shifts the mix rather than the total.
| Per bush cycle | No hedgehog | With a 2★ hedgehog |
|---|---|---|
| Taps (payouts) per bush cycle | 24 | 32 |
| Balls | 119 | 180 |
| Gems | 80 | 117 |
| Gold Balls | 1,592 | 2,335 |
| 30 Min Time Candy | 0.12 | 0.16 |
| Bramble Hedgehog chance per cycle | 1.98% (1 in 50.5) | 2.63% (1 in 38) |
With all 3 bushes planted that is roughly 358 balls, 239 gems and 4,776 gold balls every 5 hours you remember to visit.
The Bramble Hedgehog
The Bramble Hedgehog (RARE) hides in your bushes. Every tap on a live pip rolls 0.0833% (1 in 1,200) for it to pop out — about 1.98% (1 in 50.5) per bush cycle, or one hedgehog roughly every 50 bushes. When it hits, confetti, and a full reveal: “BUSH PET FOUND — A Bramble Hedgehog was hiding in your bush!” It posts to your friends' timeline (“found Bramble Hedgehog in the Ball Grove!”).
- Tradable
- Never — bush catches are its only source
- Fusable
- Yes — duplicates from later bushes fuse it to 2★ and 3★, which is its whole progression
- Abilities
- 3, one per star — ability N needs N★
- Applies
- To your garden whether or not it is equipped — the game uses the best star you own
| Star | Ability | Value | In-game text | What it does to your bushes |
|---|---|---|---|---|
| ★1 | Green Thumb | +10% | Garden bushes pay this much MORE loot. | Every pip pays ×1.1: 17 balls / 11 gems / 220 gold balls per tap (candy unchanged). |
| ★2 | Extra Sprout | 1 | Bushes get an EXTRA life. | Pips grow with 4 lives instead of 3 — 32 payouts per cycle instead of 24. |
| ★3 | Favorite Crop | +50% | Pick a favorite crop on this card — bushes grow it this much more often. | The chosen crop's pip weight is ×2: it becomes 49.8% of pips, the other two 24.9% each. |
Favorite Crop is picked on the pet's card in the Pets menu — three chips,
BALLS,
GEMS or
GOLD BALLS. Below 3★ the card reads “Fuse to 3★ to pick which crop your bushes grow +50% more often.” Pip kinds are rolled the moment a bush is tapped out (and when a new bush is planted), so set your favourite before you spend a bush's last life — the choice shows up in its next cycle.
Timers
- Regrow
- 5h from the tap that spends the last life — the mound shows “REGROWING · 4h 59m 12s” style countdown with the bare bush

- Ready
- No cap on how long a ready bush waits — it never rots. Pips and their kinds are fixed until you spend them (they were rolled when the bush last broke)
- New bush
- Planted ready immediately, with rolled pips
- Basket feeds
- Not a garden timer, but related: at most 30 Fruit Baskets can be opened per hour
A cycle is “tap it out, wait 5h”, so a bush that is tapped the moment it is ready produces up to 4.8 harvests a day. Kinds are re-rolled at every regrow, so a bush that grew three gold-ball pips this time is a fresh roll next time.
Tips
- Harvest on Hard to plant faster — the first mound is 1 in 50 on Hard against 1 in 150 on Regular, and the same 3× holds for every mound.
- Tap every pip: each one pays on every tap and only has a 50% chance to lose a life, so there is no reason to stop early — the bush only regrows once all 4 are spent.
- Gold-ball pips are the prize (200 gold balls a tap, about 1,200 per pip). A 3★ hedgehog set to GOLD BALLS makes 50% of pips gold.
- The hedgehog roll is per tap, so a 2★ hedgehog (more lives, more taps) also makes the next hedgehog more likely — duplicates are exactly what you want.
- Check the garden every 5 hours: regrow starts from the last tap, so a bush left ready is a bush not regrowing.
See also
- Ball Grove — The fruit-harvest minigame opened at gate 15: pick ripe fruit off the tree, set the bins, escort golden fruit past the crows and grow Mega Melons — every rate, multiplier, basket roll and title.
- Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Gold Balls — The pet-food currency: every way to earn gold balls with exact odds and amounts, the payout multipliers (items, cards, shop), and the full feeding cost table by rarity.
- Time Candy — The four Time Candies: how many balls each banks, which bins drop them and at what odds, plus the Ball Grove and garden sources.