Menu (formerly Midway)
The MENU grid that replaced the Midway — every tile and what unlocks it, plus every machine and minigame and where it opens.
Overview
The MIDWAY — a carnival strip with one game tile per world — is gone. With so many modes in the game it was replaced by the MENU: a grid of small square tiles, four to a row, grouped under section headers. A locked tile shows a padlock and, under it, what it needs: a hoard gate and its number, a player level, or TASKS for the intro tasks. The full tour of the MENU and the HUD is on Menu and HUD; this page lists the tiles and doubles as the hub for every machine and minigame, whether it sits on the MENU, inside the Arcade cabinet or fires straight off the board.
The MENU tiles
Read from the game's own tile list, section by section. The ARCADE and the BAG are not tiles: the Arcade is a tab on the bottom bar and the bag is a pop-up on the HUD.
TEMPORARY
Everything under this header is wiped by a prestige — the ore bank, the upgrade rows and the bounty board's points. The header is the warning.
| Tile | Opens with | Wiki page | |
|---|---|---|---|
| PRESTIGE | Player level 10, through intro task 20 (Reach level 10) | prestige | |
| CRAFTING | Intro task 2 (Collect 25 Tin ore) | crafting | |
| UPGRADES | Intro task 3 (Craft 5 Tin bars) | upgrades | |
| BOUNTIES | bounties |
PERMANENT UNLOCKS
Listed in the order the MENU shows them: the intro ladder's tiles first, then every gate unlock by its gate number. None of these reset, and accounts older than the intro ladder have every intro-task tile open.
| Tile | Opens with | Wiki page | |
|---|---|---|---|
| PET CRATES | Open from the start | pet-crates | |
| PET FUSION | Intro task 10 (Open one more Pet Crate) | pet-fusion | |
| SHOP | Intro task 5 (Level up the ARCADE) | shop | |
| SALVAGE | Intro task 18 (Open a Pet Crate) | pet-salvage-and-essence | |
| ARMORY | the-armory | ||
| BALL FACTORY | ball-factory | ||
| EXPEDITIONS | expeditions | ||
| TICKET TROVE | ticket-trove | ||
| BOSS RAID | boss-raid | ||
| EVOLUTION | pet-evolution | ||
| ACHIEVEMENTS | merits | ||
| SKILL TREE | skill-tree | ||
| BALL GROVE | ball-grove | ||
| ASCENSION | ascension | ||
| RESEARCH | research-hall |
COLLECTION
Your pets, pet cards, sticker albums and skins.
PROGRESS
Goals and the ladders that track them.
| Tile | Opens with | Wiki page | |
|---|---|---|---|
| QUESTS | Opens during the intro tasks | daily-quests | |
| MARQUEE | Open from the start | marquee | |
| STATS | Open from the start | player-profile | |
| REFERRALS | Open from the start | — |
HELP & SETTINGS
Settings, and a link to this wiki.
| Tile | Opens with | Wiki page | |
|---|---|---|---|
| SETTINGS | Open from the start | — | |
| WIKI | Open from the start | — |
Every machine and minigame


Where each game opens
| Game | Where it opens | Requirement |
|---|---|---|
| The Arcade | The ARCADE tab on the bottom bar. | Intro task 4 (Open a Pet Crate) on a new account. Every launch costs 1,000 |
| MEGA WIN | Inside the Arcade — land the ★ MEGA WIN bin. | 0.619% (1 in 161) per launch. |
| Mines | Inside the Arcade — fill the RIGHT portal-pod ring (200 bumps). | Free round, nothing to lose. |
| Pet Essence Bonus | Inside the Arcade — fill the LEFT portal-pod ring (200 bumps). | 3 flips a day. |
| Chest Rush | Plays are banked from the Cake Party event ladder and played from the Arcade cabinet. | One banked play per run. |
| Pet Crates | MENU → PET CRATES. | 200 |
| Bonus Wheel | Launches itself when a world's portal meter fills (200 portals). | |
| Jackpot Frenzy | A ball in the Diamond bin, or the JACKPOT slice of the Bonus Wheel. | No unlock. |
| Red / Blue Ball Bonus | A die drops from a Gold, Emerald or Ruby landing — tap it to roll. | Red: |
| Ticket Trove | MENU → TICKET TROVE. | |
| Hoard Hunt | Automatic: every 100 Emerald/Ruby landings with a 3★ Dragon Hatchling equipped (faster once the Dragon passes pet level 100). | Pet-gated. |
| Ball Grove | MENU → BALL GROVE. | |
| Boss Raid | MENU → BOSS RAID. |
Tips
- The Arcade is where coins go — everything else on this page pays coins, balls, gems or gold balls into your wallet, and the Arcade is the main place that spends coins in bulk (the Upgrades page's higher rows take coins too). Read Arcade Level to see why that matters.
- Bonus Wheel, Jackpot Frenzy and the dice bonus all trigger from the board, so they scale with how many balls you launch. The MENU modes and the Arcade's mini-rounds are the ones you choose to sit down at.
- Break gates early: nearly every tile under PERMANENT UNLOCKS is waiting on a gate, not on a world.
- Chest Rush only runs on Cake Party plays — bank them during the event and spend them when your pets are set up for loot.
See also
- Menu & HUD — A tour of the screen: the top bar, the launch bar, the pet row and bag, the ARCADE / BOARD / HOARD tabs, the MENU hub and its sections, full-page menus and the WELCOME BACK card.
- Gates — The 50-gate ladder: how attacks work, health and armor for every gate, and everything each gate unlocks.
- The Arcade (Pinball) — The pinball cabinet where coins become candy, Arcade Levels and Marquee stars — stakes, bin odds, the DOOR and the MEGA WIN mega ball, portal rings and the Pet Essence flip.
- Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
- Bonus Wheel — Fill the portal meter (200 portals) to spin the Bonus Wheel: coins, gems, balls, gold balls, a sticker pack or a 1% Jackpot Frenzy.
- Jackpot Frenzy — The Diamond-bin minigame: guaranteed floor loot, tilt rounds that grow a multiplier, the Fortune Wheel, and the Void Warden pet.
- Ticket Trove — An idle prestige game on the MENU: tickets per second, 10 upgrade cards, 10 Grand Prizes, Vinnie's permanent bonuses and the 10% Vinnie's Gamble.
- The Board — How a board launch is aimed, what the 18 bins pay, portals, the HUD, coin scaling and the Diamond → Jackpot Frenzy trigger.