Referrals
Your referral link: 100 balls for each of your first 100 new friends who finish the intro, gems on the way, the Courier Pigeon at 25, a skin at 50 and wings at 100.
Overview
REFERRALS (MENU → PROGRESS, or the hamburger menu under MAIL) gives you a personal link. Send it to someone who has never played: when they make their first account from it and finish the intro tasks, they count after a 30-minute check — you get 100 balls on the spot, and the ladder below pays at 12 milestones up to the grand prize at 100 friends. Rewards stop at 100 referrals: friends past that still add to your TOTAL REFERRALS, but pay no balls.
- Your link
https://ballintycoon.com/i/<your code>— e.g.https://ballintycoon.com/i/ABCD2345- Your code
- The link is built from your friend code, shown under it as YOUR CODE. The link carries it; a friend it did not reach can type it in their REFERRALS within 48 hours of making their account
- Buttons
- COPY LINK and SHARE (the phone's share sheet, or the browser's)
- Each friend who counts
- +100 balls (more with the Courier Pigeon: +1% a level, 200 at Lv 100), added to your balls the moment they count, with a message on screen (no mail)
- Reward cap
- The first 100 friends who count pay balls, and the ladder ends there too. Past it a friend still counts toward your total, for nothing
- On the page
- TOTAL REFERRALS (friends who counted), PENDING (friends linked to you who have not counted yet: tap it for the list and the step each one is on) and BALLS EARNED (what they have paid you)
The ladder
| Friends | Reward |
|---|---|
| 1 | |
| 3 | |
| 5 | |
| 10 | |
| 20 | |
| 25 | |
| 30 | |
| 40 | |
| 50 | |
| 65 | |
| 80 | |
| 100 |
Each rung is claimed once, with its CLAIM button, as soon as that many friends have counted. The skin and the wings join your wardrobe at once.
Who counts
- A brand-new player. The account has to be the person's first: if an older account was ever played on the same phone or computer, or uses the same email inbox, it does not count. Your own accounts never count.
- A real account. Email (with its code), Google, Apple or Discord — a guest counts once they save their progress to one.
- The intro tasks finished — the game checks its own records too: a prestige, an heirloom levelled and a gate attacked.
- A 30-minute check. Once the intro tasks are done, the friend waits 30 minutes; then every rule here is checked again and they count. Until then they show under PENDING on your REFERRALS page.
- Not you, and not each other. A friend who plays on the same phone or computer as you, or as another of your friends, does not count. Sharing a home network is fine.
- No loops. You can never use the code of a friend you brought in yourself.
- At most 10 friends count a day; anyone past that counts the next day. Your own account has to be a real one (not a guest) for your friends to count.
Claiming the big rewards
The Courier Pigeon, the skin and the wings each play a reveal when you claim them: the pigeon its pet reveal (the gold one if it rolled shiny), the skin and the wings on your own character with a button to wear them. The page lists only your total; it does not list the friends themselves.
Installing from the store
Usually there is no code to type: the link itself tells the game who invited your friend. On a phone, your link opens a page with the right store button (and OPEN THE GAME, for a friend who already has it); installing through that button carries your link into the game. On a computer, the link opens the game in the browser and brings it along. Your friend should install from the link you sent, not by searching the store, or the game cannot tell they came from you.
Didn't show up? Some phone installs lose the link on the way through the store. For the first 48 hours after making their account, your friend can open REFERRALS and type your code (or paste your link) in INVITED BY A FRIEND?. Every rule above still applies: the 30-minute check starts once the code is in and the intro tasks are done.
See also
- Friends & Social — The Social menu: friend codes, adding and chatting with friends, the achievements timeline, gifts, and what lights the RANKS button.
- Skins — The 30 collectible character skins: where each one drops, its odds, the one-roll no-duplicate rules and the buff ladder paid by how many you own.
- Discord — The community Discord server, and how the game behaves when you play it as a Discord Activity.