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Meadow Mole

Meadow Mole — legendary World 3 pet. Free second runs, buried treasure + tunnel networks.

Overview

Meadow Mole is a legendary regular pet: Free second runs, buried treasure + tunnel networks.

It comes from the World 3 · Flora pet crate and has one core ability that grows with level.

Abilities

★AbilityLv 1Lv 25Lv 50Lv 75Lv 100Charm
1★Mole Hole0.00%1.2%2.5%3.7%5.0%CHARM
  • Mole Hole — A landing pays its loot, then tunnels back to the top for a FREE second run (once per ball, every world; never on portal rolls).

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Meadow Mole2,500
2★ → 3★3 × 2★ Meadow Mole7,500

What each star gives

This pet has one core ability — its stars add perks around it:

★AbilityEffectLv 1Lv 100Charm
1★Mole HoleA landing PAYS, then tunnels back to the top for a FREE second run (once per ball). The ★3 Tunnel Network raises it too0.1%5%CHARM
2★Buried Treasure3% per launch: unearths a tappable chest — 1 gem, 3 balls, 2,500 coins or 25 gold balls (or a rare sticker)——CHARM
3★Tunnel NetworkEvery teleport is more likely0.1%10%CHARM

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Meadow Mole into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a legendary pet (level-cost multiplier ×11.037):

LevelGold balls to next level
1 → 2549
10 → 11782
25 → 261,294
50 → 512,495
75 → 764,129
99 → 1006,104
Total Lv 1 → 100
275,013

Salvage

Salvaging a copy yields 1,600, plus a 20% chance of 160 on top. See Pet Salvage.

How to get

  • World 3 · Flora pet crate — 0.76% (1 in 132) per pull at 400
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the pet crate odds page shows the live numbers.
  • Every copy can be traded, free pulls included (free-pull copies salvage for full essence too, only without the bonus gem roll). A trade is a straight swap — shiny, stars, purple stars, evolution, nature and worn items go with the pet, its level resets to 1, and it can be traded again.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Pet Crate Odds — Exact chances for every pet in every world's pet crate, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 3.1.1 (build 137). Spot a mistake? Tell us on Discord.