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Bandit Raccoon

Bandit Raccoon — uncommon World 1 pet. Candy heists, double-dip bins + wheel greed.

Overview

Bandit Raccoon is an uncommon regular pet: Candy heists, double-dip bins + wheel greed.

It comes from the World 1 · Meadow pet crate and has one core ability that grows with level.

Abilities

★AbilityLv 1Lv 25Lv 50Lv 75Lv 100Lv 200 (evolved)Charm
1★Sweet Tooth+0.00%+4.8%+9.9%+15%+20%+40%CHARM
  • Sweet Tooth — Pinball candy CARDS pay this much more candy.

Levels 101–200 are only reachable once the pet has evolved; every ability keeps growing to exactly twice its level-100 value.

Stars and fusion

Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.

FuseNeedsEssence
1★ → 2★3 × 1★ Bandit Raccoon1,000
2★ → 3★3 × 2★ Bandit Raccoon3,000

What each star gives

This pet has one core ability — its stars add perks around it:

★AbilityEffectLv 1Lv 100Lv 200 (evolved)Charm
1★Sweet ToothPinball candy CARDS pay bonus candy0.2%20%40%CHARM
2★Bin DiverA landing ALSO dives a neighbouring bucket for HALF its loot0.1%5%10%CHARM
3★Second HelpingChance the Bonus Wheel prize pays ×2 — coins, gems, balls, gold balls and sticker packs (jackpot excluded)0.5%50%100%CHARM

Bring a 3★ copy to the Ball Grove to try for amped (purple) stars: each amped star adds +5% to that star's ability (1★ 1 in 10, 2★ 1 in 25, 3★ 1 in 50 on Hard; 1 in 30 / 1 in 75 / 1 in 150 on Regular).

A 3★ copy can become shiny by fusing an owned shiny Bandit Raccoon into it for 10,000 — see Shiny pets.

Levelling

Gold balls needed per level for a uncommon pet (level-cost multiplier ×2.009):

LevelGold balls to next level
1 → 299
10 → 11142
25 → 26235
50 → 51454
75 → 76751
99 → 1001,111
100 → 1011,524
150 → 1517,969
199 → 20032,040
Total Lv 1 → 100
50,019
Total Lv 1 → 200
1,125,340
Lv 100 → 200 only
1,075,321

Evolution

Bandit Raccoon→Raccoon RogueRaccoon Rogue (shiny)
Raccoon Rogue
evolved form · shiny evolved form
Requirements
3★ and level 100, EVO workshop unlocked (Gate 8 of The Hoard)
Cost to start the trial
1 × Evolution Stone + 50,000 — paid up front, not refunded if you cancel
Level cap after evolving
200 — abilities reach ×2 at 200

Trial: SECOND HELPING

Resolve 250 Bonus Wheel spins — The Bandit Raccoon doubles wheel prizes — so the wheel is its trial.

GoalTarget
Wheel spins250

One trial at a time, no time limit. Progress counts while the pet is in your loadout.

Salvage

Salvaging a copy yields 200, plus a 20% chance of 20 on top. See Pet Salvage.

How to get

  • World 1 · Meadow pet crate — 15% (1 in 6.67) per pull at 200
  • Base odds are before the Pet Score rare-pet boost and any luck buffs — the pet crate odds page shows the live numbers.
  • Every copy can be traded, free pulls included (free-pull copies salvage for full essence too, only without the bonus gem roll). A trade is a straight swap — shiny, stars, purple stars, evolution, nature and worn items go with the pet, its level resets to 1, and it can be traded again.

See also

  • Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
  • Pet Crates — Gems in, pets out — cost per world, the intro sale, free pulls, the exact roll with Pet Score boosts, mythic pity, shiny odds and every pet's chance per world.
  • Pet Crate Odds — Exact chances for every pet in every world's pet crate, with and without the Pet Score boost, plus pity, intro pricing and shiny odds.
  • Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
  • Pet Evolution — Evolve a 3★ level-100 pet through its trial — stones, essence, the 9 trials, and the level-200 forms.
  • Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.
Generated from game data · version 3.1.1 (build 137). Spot a mistake? Tell us on Discord.