Rampart Ram
Rampart Ram — epic hoard-chest pet. In the hoard: breaks the gate down.
Overview
Rampart Ram is an epic regular pet: In the hoard: breaks the gate down.
It is a regular pet that never appears in a pet crate. It only comes out of Hoard chests and carries 3 abilities unlocked one per star — see How to get.
Every regular and limited pet carries a nature — one of 13, rolled per copy — that raises one job by 15% and lowers another by 10% — the jobs are MINING (dig power on expeditions), FORGE (work speed at a Ball Factory machine), CHESTS (its own share of hoard chest speed), GATES (damage to the hoard gate); a few natures are neutral. Elusive pets have none, and the board never reads natures.
One pet, one job. A single copy can only be in one place at a time on the board's side: on the board, on an expedition or working a Ball Factory machine. A pet that is working somewhere else is drawn greyed out in the Pets inventory with a gold banner naming the place (EXPEDITION, FACTORY…), and tapping it to equip only tells you where it is busy — take it off that job first. A pet in a saved loadout that is busy elsewhere stays in the loadout, greyed, with an EXPEDITION or AWAY tag: it gives no buff until it is free, then returns to the board on its own. The Hoard is its own screen and can use any pet you own, even one on the board. A pet cannot be traded while it is working or in the Hoard, and a pet in a pending trade can't be equipped or put to work until the trade ends.
Abilities
This pet has 3 abilities and unlocks them one per star: the first is live from the day you get it, the second needs 2★, the third 3★ (see fusion below).
| ★ | Ability | Lv 1 | Lv 25 | Lv 50 | Lv 75 | Lv 100 | Charm |
|---|---|---|---|---|---|---|---|
| 1★ | Ram Charge | +0.00% | +2.9% | +5.9% | +9.0% | +12% | CHARM |
| 2★ | Sure Footing | +0.00% | +2.4% | +4.9% | +7.5% | +10% | CHARM |
| 3★ | Horn Wedge | −0.00% | −2.4% | −4.9% | −7.5% | −10% | CHARM |
- Ram Charge — In the hoard, swings at the GATE hit this much harder.
- Sure Footing — In the hoard, the crew has this much more ACCURACY — a gate needs as much accuracy as it has armor.
- Horn Wedge — In the hoard, the gate has this much less ARMOR on every swing.
Stars and fusion
Fuse 3 copies at the same star into one at the next — guaranteed, at the Fusion forge. The XP invested in all three copies is pooled into the result.
| Fuse | Needs | Essence |
|---|---|---|
| 1★ → 2★ | 3 × 1★ Rampart Ram | |
| 2★ → 3★ | 3 × 2★ Rampart Ram |
Each star switches on the next ability in the table above.
A 3★ copy can become shiny by fusing an owned shiny Rampart Ram into it for
10,000 — see Shiny pets.
Levelling
Gold balls needed per level for a epic pet (level-cost multiplier ×7.024):
| Level | Gold balls to next level |
|---|---|
| 1 → 2 | |
| 10 → 11 | |
| 25 → 26 | |
| 50 → 51 | |
| 75 → 76 | |
| 99 → 100 |
- Total Lv 1 → 100
175,001
Salvage
Salvaging a copy yields
800, plus a 20% chance of
80 on top. See Pet Salvage.
How to get
Hoard chests — 2% (1 in 50) from every LEGENDARY CHEST you open. Never in the pet crates — see Hoard pets- At 2% per chest that is about one pet every 50 chests of that tier. The chest is the only source — the pet crates, the mythic pity and free pulls can never produce it. Copies fuse to 3★ like any regular pet.
See also
- Pets — Every pet in Ballin Tycoon — rarities, crate odds, abilities, natures and jobs, levelling costs, stars, evolution, shinies and where each one comes from.
- Hoard Pets — Rampart Ram, Vault Pangolin, Warlord Hyena — three pets only Hoard chests can pay, each built for one Hoard job.
- Hoard Chests — The five Hoard chest tiers: open times, loot, the chest cycle, banked chests, keys and every rare drop.
- Pet Natures — Every regular and limited pet has one of 13 natures: +15% at one job, −10% at another. The full grid, what each job means, how natures are rolled, and the one-pet-one-job rule.
- Pet Fusion — Fuse three copies of a pet into the next star tier — costs by rarity, what each star unlocks, and which pets can fuse.
- Pet Salvage & Essence — Turn spare pets into Pet Essence — yields by rarity, the gem bonus, what cannot be salvaged, and everything essence pays for.